/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferActiveUniformValidation.hpp | 128 const char* uniformName);
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H A D | esextcTextureBufferActiveUniformValidation.cpp | 56 * @param uniformName pointer to literal containing uniform name 59 glw::GLenum textureUniforType, const char* uniformName) 64 m_uniform_name = uniformName; 58 TextureParameters(glw::GLuint textureBufferSize, glw::GLenum textureFormat, glw::GLenum textureUniforType, const char* uniformName) argument
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/external/deqp/modules/gles31/functional/ |
H A D | es31fSRGBDecodeTests.cpp | 212 UniformData (glw::GLuint uniformLocation, const std::string& uniformName) argument 214 , name (uniformName) 226 UniformToToggle (const int uniformProgramIdx, const std::string& uniformName) argument 228 , name (uniformName) {} 647 std::vector<glw::GLchar> uniformName(static_cast<int>(maxLen)); 650 gl.getActiveUniform(this->getHandle(), idx, maxLen, NULL, &size, &type, &uniformName[0]); 651 location = gl.getUniformLocation(this->getHandle(), &uniformName[0]); 653 UniformData uniformData(location, std::string(&uniformName[0], strlen(&uniformName[0]))); 866 void setUniformToggle (const int programIdx, const std::string& uniformName, boo [all...] |
H A D | es31fLayoutBindingTests.cpp | 315 const std::string& uniformName); 362 const std::string& uniformName) 367 , m_uniformName (uniformName) 693 const std::string& uniformName); 737 const std::string& uniformName) 749 , m_uniformName (uniformName) 353 LayoutBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum maxBindingPointEnum, glw::GLenum maxVertexUnitsEnum, glw::GLenum maxFragmentUnitsEnum, glw::GLenum maxCombinedUnitsEnum, const std::string& uniformName) argument 725 LayoutBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType, glw::GLenum maxBindingPointEnum, glw::GLenum maxVertexUnitsEnum, glw::GLenum maxTessCtrlUnitsEnum, glw::GLenum maxTessEvalUnitsEnum, glw::GLenum maxFragmentUnitsEnum, glw::GLenum maxCombinedUnitsEnum, const std::string& uniformName) argument
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H A D | es31fSeparateShaderTests.cpp | 1027 const string& uniformName, 1167 const string& uniformName, 1172 const GLint location = glGetUniformLocation(progName, uniformName.c_str()); 1175 msg << "// Set program " << progName << "'s uniform '" << uniformName << "' to " << value;
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H A D | es31fNegativeStateApiTests.cpp | 976 const GLchar* uniformName = "Block.blockVar"; local 985 ctx.glGetUniformIndices(shader, 1, &uniformName, &uniformIndices); 990 ctx.glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);
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H A D | es31fFboSRGBWriteControlTests.cpp | 1134 std::string uniformName(stream.str()); 1135 glw::GLint location = gl.getUniformLocation(m_shaderProgram->getHandle(), uniformName.c_str());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 665 const GLchar* uniformName = "Block.blockVar"; 673 glGetUniformIndices(shader, 1, &uniformName, &uniformIndices); 679 glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);
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H A D | es3fUniformApiTests.cpp | 1651 const string& uniformName = uniformResult.name; local 1652 const vector<BasicUniformReportGL>::const_iterator uniformsivResultIt = BasicUniformReportGL::findWithName(uniformsivResults, uniformName.c_str()); 1658 log << TestLog::Message << "// Checking uniform " << uniformName << TestLog::EndMessage; 1662 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetUniformIndices() gave different indices for uniform " << uniformName << TestLog::EndMessage; 1667 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave incompatible name lengths for uniform " << uniformName << TestLog::EndMessage; 1672 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different sizes for uniform " << uniformName << TestLog::EndMessage; 1677 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different types for uniform " << uniformName << TestLog::EndMessage; 1683 log << TestLog::Message << "// FAILURE: uniform " << uniformName << " was reported active by glGetActiveUniform() but not by glGetUniformIndices()" << TestLog::EndMessage;
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/external/mesa3d/src/mesa/main/ |
H A D | uniforms.h | 248 GLchar *uniformName);
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H A D | uniforms.c | 1223 GLchar *uniformName) 1246 length, uniformName, "glGetActiveUniformName"); 1221 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) argument
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | OutputASM.cpp | 3632 const TString uniformName = block->hasInstanceName() ? blockName + "." + fieldName : fieldName; local 3634 declareUniform(fieldType, uniformName, fieldRegisterIndex, samplersOnly, blockId, ¤tBlockEncoder); 3660 const TString uniformName = name + "[" + str(i) + "]." + fieldName; local 3662 declareUniform(fieldType, uniformName, fieldRegisterIndex, samplersOnly, blockId, encoder); 3681 const TString uniformName = name + "." + fieldName; local 3683 declareUniform(fieldType, uniformName, fieldRegisterIndex, samplersOnly, blockId, encoder);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 1263 const std::string uniformName(buffer, bufferEnd); 1268 if (uniformName == uniformNames[uniformNdx]) 1277 m_testCtx.getLog() << TestLog::Message << "// ERROR: Got unknown uniform name: " << uniformName << TestLog::EndMessage;
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContextFuncs.inl | 2130 GLW_APICALL void GLW_APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) 2136 DE_UNREF(uniformName);
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 1475 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); 1488 GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
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H A D | glext.h | 1362 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); 1375 GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwImpl.inl | 1959 void glwGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) 1964 gl->getActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
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H A D | glwApi.inl | 1142 void glwGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
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H A D | glwFunctionTypes.inl | 250 typedef GLW_APICALL void (GLW_APIENTRY* glGetActiveUniformNameFunc) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
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/external/deqp/framework/opengl/ |
H A D | gluCallLogWrapper.inl | 1762 void CallLogWrapper::glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformName) 1765 m_log << TestLog::Message << "glGetActiveUniformName(" << program << ", " << uniformIndex << ", " << bufSize << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(length))) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(uniformName))) << ");" << TestLog::EndMessage; 1766 m_gl.getActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
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H A D | gluCallLogWrapperApi.inl | 250 void glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformName);
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 1475 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); 1488 GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
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H A D | glext.h | 1362 typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); 1375 GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
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