Searched refs:uniformOffset (Results 1 - 5 of 5) sorted by relevance

/external/skia/src/gpu/vk/
H A DGrVkUniformHandler.cpp151 // taking into consideration all alignment requirements. The uniformOffset is set to the offset for
153 void get_ubo_aligned_offset(uint32_t* uniformOffset, argument
166 *uniformOffset = *currentOffset + offsetDiff;
171 *currentOffset = *uniformOffset + elementSize * arrayCount;
173 *currentOffset = *uniformOffset + grsltype_to_vk_size(type);
H A DGrVkPipelineStateDataManager.cpp253 inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { argument
255 buffer = static_cast<char*>(buffer) + uniformOffset;
267 inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { argument
269 buffer = static_cast<char*>(buffer) + uniformOffset;
/external/skqp/src/gpu/vk/
H A DGrVkUniformHandler.cpp153 // taking into consideration all alignment requirements. The uniformOffset is set to the offset for
155 void get_ubo_aligned_offset(uint32_t* uniformOffset, argument
168 *uniformOffset = *currentOffset + offsetDiff;
173 *currentOffset = *uniformOffset + elementSize * arrayCount;
175 *currentOffset = *uniformOffset + grsltype_to_vk_size(type);
H A DGrVkPipelineStateDataManager.cpp253 inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { argument
255 buffer = static_cast<char*>(buffer) + uniformOffset;
267 inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { argument
269 buffer = static_cast<char*>(buffer) + uniformOffset;
/external/deqp/modules/gles31/functional/
H A Des31fBasicComputeShaderTests.cpp1564 const deUint32 uniformOffset = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, uniformIndex, GL_OFFSET);
1569 const deUint32 resVal = *((const deUint32*)((const deUint8*)bufMap.getPtr() + uniformOffset));

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