Searched refs:uniform_name (Results 1 - 12 of 12) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp289 char* uniform_name = NULL; local
294 uniform_name = new char[max_active_uniform_length];
330 &uniform_size, &uniform_type, uniform_name);
337 if (strcmp(uniform_name, "fs_sampler_2d_multisample") == 0)
351 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array") == 0)
372 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_uint") == 0)
386 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array_uint") == 0)
407 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_int") == 0)
421 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array_int") == 0)
442 else if (strcmp(uniform_name, "vs_sampler_2d_multisampl
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H A Des31cShaderAtomicCountersTests.cpp449 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, argument
455 glGetUniformIndices(prog, 1, &uniform_name, &index);
459 << tcu::TestLog::Message << "Uniform: " << uniform_name
464 const GLsizei uniform_length = static_cast<GLsizei>(strlen(uniform_name));
475 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Length is " << length << " should be "
480 if (strcmp(name, uniform_name))
483 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Bad name returned by glGetActiveUniform."
490 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Length is " << length << " should be "
496 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Size is "
502 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name << "
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/external/mesa3d/src/compiler/glsl/
H A Dlower_const_arrays_to_uniforms.cpp97 char *uniform_name = ralloc_asprintf(mem_ctx, "constarray_%x_%u", local
102 new(mem_ctx) ir_variable(con->type, uniform_name, ir_var_uniform);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp544 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, argument
550 glGetUniformIndices(prog, 1, &uniform_name, &index);
554 << tcu::TestLog::Message << "Uniform: " << uniform_name
559 const GLsizei uniform_length = static_cast<GLsizei>(strlen(uniform_name));
567 if (strcmp(name, uniform_name))
570 << tcu::TestLog::Message << "Uniform: " << uniform_name
577 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Length is " << length << " should be "
583 if (strcmp(name, uniform_name))
586 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Bad name returned by glGetActiveUniform."
593 << tcu::TestLog::Message << "Uniform: " << uniform_name << "
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H A Dgl4cShadingLanguage420PackTests.hpp286 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const;
289 glw::GLint getUniformLocation(const glw::GLchar* uniform_name) const;
294 void uniform(const glw::GLchar* uniform_name, TYPES type, glw::GLuint n_columns, glw::GLuint n_rows,
538 void bindTextureToimage(Utils::program& program, Utils::texture& texture, const glw::GLchar* uniform_name) const;
540 void bindTextureToSampler(Utils::program& program, Utils::texture& texture, const glw::GLchar* uniform_name) const;
H A Dgl4cShaderSubroutineTests.hpp105 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const;
107 glw::GLint getUniformLocation(const glw::GLchar* uniform_name) const;
445 glw::GLint getSubroutineUniformLocation(glw::GLuint program_id, const glw::GLchar* uniform_name,
H A Dgl4cShaderSubroutineTests.cpp463 * @param uniform_name Subroutine uniform name
467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const argument
472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name);
477 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name
488 * @param uniform_name Subroutine uniform name
492 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const
497 location = gl.getUniformLocation(m_program_object_id, uniform_name);
502 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name
3243 * @param uniform_name Subroutine uniform name
3248 GLint FunctionalTest3_4::getSubroutineUniformLocation(GLuint program_id, const glw::GLchar* uniform_name, argument
3369 const GLchar* uniform_name = uniform_names[uniform]; local
3414 << "Resource name: " << uniform_name << ". " local
7576 static const GLchar* uniform_name = "uni_input"; local
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H A Dgl4cShadingLanguage420PackTests.cpp1904 * @param uniform_name Name of image uniform
1907 const glw::GLchar* uniform_name) const
1916 GLint location = program.getUniformLocation(uniform_name);
1925 * @param uniform_name Name of sampler uniform
1928 const glw::GLchar* uniform_name) const
1938 GLint location = program.getUniformLocation(uniform_name);
18120 * @param uniform_name Subroutine uniform name
18124 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const argument
18129 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name);
18134 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name
18318 uniform(const glw::GLchar* uniform_name, TYPES type, glw::GLuint n_columns, glw::GLuint n_rows, const void* data) const argument
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H A Dgl4cShaderImageLoadStoreTests.cpp6926 * @param uniform_name Name of image uniform
6928 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name) argument
6935 image_uniform_location = glGetUniformLocation(program_id, uniform_name);
6939 throw tcu::InternalError("A required uniform is considered inactive", uniform_name, __FILE__, __LINE__);
7426 * @param uniform_name Name of image uniform
7429 const char* uniform_name)
7435 image_uniform_location = glGetUniformLocation(program_id, uniform_name);
7439 throw tcu::InternalError("Uniform location is not available", uniform_name, __FILE__, __LINE__);
8092 * @param uniform_name Name of image uniform
8094 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name) argument
7428 BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, const char* uniform_name) argument
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H A Dgl4cGPUShaderFP64Tests.cpp3601 const glw::GLchar* uniform_name = 0; local
3627 uniform_name = uniform_name_str.c_str();
3630 gl.getUniformIndices(program_id, 1 /* count */, &uniform_name, &index);
4946 const glw::GLchar* uniform_name = 0; local
4957 uniform_name = uniform_name_str.c_str();
4960 gl.getUniformIndices(m_program_object_id, 1 /* count */, &uniform_name, &index);
15211 const glw::GLchar* uniform_name = getUniformName(argument); local
15219 Utils::replaceToken(uniform_name_token, search_position, uniform_name, string);
15255 const glw::GLchar* uniform_name = getUniformName(argument); local
15268 Utils::replaceToken(uniform_name_token, search_position, uniform_name, strin
15375 const glw::GLchar* uniform_name = getUniformName(argument); local
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/external/deqp/external/openglcts/modules/common/
H A DglcViewportArrayTests.hpp153 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const;
155 glw::GLint getUniformLocation(const glw::GLchar* uniform_name) const;
H A DglcViewportArrayTests.cpp473 * @param uniform_name Subroutine uniform name
477 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const argument
482 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name);
487 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name
498 * @param uniform_name Subroutine uniform name
502 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const
507 location = gl.getUniformLocation(m_program_object_id, uniform_name);
512 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name

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