/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 289 char* uniform_name = NULL; local 294 uniform_name = new char[max_active_uniform_length]; 330 &uniform_size, &uniform_type, uniform_name); 337 if (strcmp(uniform_name, "fs_sampler_2d_multisample") == 0) 351 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array") == 0) 372 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_uint") == 0) 386 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array_uint") == 0) 407 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_int") == 0) 421 else if (strcmp(uniform_name, "fs_sampler_2d_multisample_array_int") == 0) 442 else if (strcmp(uniform_name, "vs_sampler_2d_multisampl [all...] |
H A D | es31cShaderAtomicCountersTests.cpp | 449 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, argument 455 glGetUniformIndices(prog, 1, &uniform_name, &index); 459 << tcu::TestLog::Message << "Uniform: " << uniform_name 464 const GLsizei uniform_length = static_cast<GLsizei>(strlen(uniform_name)); 475 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Length is " << length << " should be " 480 if (strcmp(name, uniform_name)) 483 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Bad name returned by glGetActiveUniform." 490 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Length is " << length << " should be " 496 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Size is " 502 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name << " [all...] |
/external/mesa3d/src/compiler/glsl/ |
H A D | lower_const_arrays_to_uniforms.cpp | 97 char *uniform_name = ralloc_asprintf(mem_ctx, "constarray_%x_%u", local 102 new(mem_ctx) ir_variable(con->type, uniform_name, ir_var_uniform);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCountersTests.cpp | 544 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, argument 550 glGetUniformIndices(prog, 1, &uniform_name, &index); 554 << tcu::TestLog::Message << "Uniform: " << uniform_name 559 const GLsizei uniform_length = static_cast<GLsizei>(strlen(uniform_name)); 567 if (strcmp(name, uniform_name)) 570 << tcu::TestLog::Message << "Uniform: " << uniform_name 577 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Length is " << length << " should be " 583 if (strcmp(name, uniform_name)) 586 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": Bad name returned by glGetActiveUniform." 593 << tcu::TestLog::Message << "Uniform: " << uniform_name << " [all...] |
H A D | gl4cShadingLanguage420PackTests.hpp | 286 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const; 289 glw::GLint getUniformLocation(const glw::GLchar* uniform_name) const; 294 void uniform(const glw::GLchar* uniform_name, TYPES type, glw::GLuint n_columns, glw::GLuint n_rows, 538 void bindTextureToimage(Utils::program& program, Utils::texture& texture, const glw::GLchar* uniform_name) const; 540 void bindTextureToSampler(Utils::program& program, Utils::texture& texture, const glw::GLchar* uniform_name) const;
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H A D | gl4cShaderSubroutineTests.hpp | 105 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const; 107 glw::GLint getUniformLocation(const glw::GLchar* uniform_name) const; 445 glw::GLint getSubroutineUniformLocation(glw::GLuint program_id, const glw::GLchar* uniform_name,
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H A D | gl4cShaderSubroutineTests.cpp | 463 * @param uniform_name Subroutine uniform name 467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const argument 472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); 477 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name 488 * @param uniform_name Subroutine uniform name 492 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const 497 location = gl.getUniformLocation(m_program_object_id, uniform_name); 502 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name 3243 * @param uniform_name Subroutine uniform name 3248 GLint FunctionalTest3_4::getSubroutineUniformLocation(GLuint program_id, const glw::GLchar* uniform_name, argument 3369 const GLchar* uniform_name = uniform_names[uniform]; local 3414 << "Resource name: " << uniform_name << ". " local 7576 static const GLchar* uniform_name = "uni_input"; local [all...] |
H A D | gl4cShadingLanguage420PackTests.cpp | 1904 * @param uniform_name Name of image uniform 1907 const glw::GLchar* uniform_name) const 1916 GLint location = program.getUniformLocation(uniform_name); 1925 * @param uniform_name Name of sampler uniform 1928 const glw::GLchar* uniform_name) const 1938 GLint location = program.getUniformLocation(uniform_name); 18120 * @param uniform_name Subroutine uniform name 18124 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const argument 18129 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); 18134 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name 18318 uniform(const glw::GLchar* uniform_name, TYPES type, glw::GLuint n_columns, glw::GLuint n_rows, const void* data) const argument [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 6926 * @param uniform_name Name of image uniform 6928 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name) argument 6935 image_uniform_location = glGetUniformLocation(program_id, uniform_name); 6939 throw tcu::InternalError("A required uniform is considered inactive", uniform_name, __FILE__, __LINE__); 7426 * @param uniform_name Name of image uniform 7429 const char* uniform_name) 7435 image_uniform_location = glGetUniformLocation(program_id, uniform_name); 7439 throw tcu::InternalError("Uniform location is not available", uniform_name, __FILE__, __LINE__); 8092 * @param uniform_name Name of image uniform 8094 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name) argument 7428 BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, const char* uniform_name) argument [all...] |
H A D | gl4cGPUShaderFP64Tests.cpp | 3601 const glw::GLchar* uniform_name = 0; local 3627 uniform_name = uniform_name_str.c_str(); 3630 gl.getUniformIndices(program_id, 1 /* count */, &uniform_name, &index); 4946 const glw::GLchar* uniform_name = 0; local 4957 uniform_name = uniform_name_str.c_str(); 4960 gl.getUniformIndices(m_program_object_id, 1 /* count */, &uniform_name, &index); 15211 const glw::GLchar* uniform_name = getUniformName(argument); local 15219 Utils::replaceToken(uniform_name_token, search_position, uniform_name, string); 15255 const glw::GLchar* uniform_name = getUniformName(argument); local 15268 Utils::replaceToken(uniform_name_token, search_position, uniform_name, strin 15375 const glw::GLchar* uniform_name = getUniformName(argument); local [all...] |
/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.hpp | 153 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const; 155 glw::GLint getUniformLocation(const glw::GLchar* uniform_name) const;
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H A D | glcViewportArrayTests.cpp | 473 * @param uniform_name Subroutine uniform name 477 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const argument 482 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); 487 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine uniform: " << uniform_name 498 * @param uniform_name Subroutine uniform name 502 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const 507 location = gl.getUniformLocation(m_program_object_id, uniform_name); 512 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Uniform: " << uniform_name
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