Searched refs:unitTypes (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fTextureUnitTests.cpp131 static string generateMultiTexFragmentShader(int numUnits, const GLenum* unitTypes) argument
146 const char* samplerType = unitTypes[ndx] == GL_TEXTURE_2D ? "sampler2D" : "samplerCube";
147 const char* lookupFunc = unitTypes[ndx] == GL_TEXTURE_2D ? "texture2D" : "textureCube";
154 if (unitTypes[ndx] == GL_TEXTURE_2D)
173 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const GLenum* unitTypes) argument
187 decl << sglr::pdec::Uniform(samplerName, (unitTypes[ndx] == GL_TEXTURE_2D) ? (glu::TYPE_SAMPLER_2D) : (glu::TYPE_SAMPLER_CUBE));
200 decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes));
244 MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes);
259 MultiTexShader::MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes) argument
260 : sglr::ShaderProgram (generateShaderProgramDeclaration(numUnits, &unitTypes[
738 vector<GLenum> unitTypes; local
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/external/deqp/modules/gles3/functional/
H A Des3fTextureUnitTests.cpp198 static string generateMultiTexFragmentShader (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes) argument
225 if (unitTypes[ndx] == GL_TEXTURE_2D)
249 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes) argument
281 decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes, samplerTypes));
336 const vector<GLenum>& unitTypes,
359 const vector<GLenum>& unitTypes,
364 : sglr::ShaderProgram (generateShaderProgramDeclaration(numUnits, unitTypes, samplerTypes))
366 , m_unitTypes (unitTypes)
933 vector<GLenum> unitTypes; local
939 unitTypes
357 MultiTexShader(deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes, const vector<Vec4>& texScales, const vector<Vec4>& texBiases, const vector<int>& num2dArrayLayers) argument
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