Searched refs:vUp (Results 1 - 8 of 8) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
H A DPVRTMatrix.h454 @param[in] vUp Up direction for the camera
461 const PVRTVECTOR3f &vUp);
467 @param[in] vUp Up direction for the camera
474 const PVRTVECTOR3x &vUp);
481 @param[in] vUp Up direction for the camera
488 const PVRTVECTOR3f &vUp);
494 @param[in] vUp Up direction for the camera
501 const PVRTVECTOR3x &vUp);
H A DPVRTMatrixF.cpp363 @Input vUp Up direction for the camera
370 const PVRTVECTOR3f &vUp)
380 PVRTMatrixVec3CrossProductF(s, f, vUp);
414 @Input vUp Up direction for the camera
421 const PVRTVECTOR3f &vUp)
431 PVRTMatrixVec3CrossProductF(s, f, vUp);
366 PVRTMatrixLookAtLHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument
417 PVRTMatrixLookAtRHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument
H A DPVRTMatrixX.cpp369 @Input vUp Up direction for the camera
376 const PVRTVECTOR3x &vUp)
386 PVRTMatrixVec3NormalizeX(vUpActual, vUp);
419 @Input vUp Up direction for the camera
426 const PVRTVECTOR3x &vUp)
436 PVRTMatrixVec3NormalizeX(vUpActual, vUp);
372 PVRTMatrixLookAtLHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument
422 PVRTMatrixLookAtRHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument
H A DPVRTModelPOD.h588 @param[out] vUp Up direction of the camera
601 PVRTVECTOR3 &vUp,
H A DPVRTVector.h1906 @param[in] vUp up vector for camera
1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument
1912 { return LookAt(vEye, vAt, vUp, true); }
1917 @param[in] vUp up vector for camera
1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument
1923 { return LookAt(vEye, vAt, vUp, false); }
2036 @param[in] vUp Up vector for camera
2040 static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRightHanded) argument
2048 vSide = vUp.cross( vForward);
H A DPVRTModelPOD.cpp2691 @Output vUp Up direction of the camera
2704 PVRTVECTOR3 &vUp,
2736 vUp.x = mTmp.f[ 8];
2737 vUp.y = mTmp.f[ 9];
2738 vUp.z = mTmp.f[10];
2746 vUp.x = -mTmp.f[ 8];
2747 vUp.y = -mTmp.f[ 9];
2748 vUp.z = -mTmp.f[10];
2701 GetCamera( PVRTVECTOR3 &vFrom, PVRTVECTOR3 &vTo, PVRTVECTOR3 &vUp, const unsigned int nIdx) const argument
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
H A DOGLES2DisplacementMap.cpp425 PVRTVec3 vFrom, vTo(0.0f), vUp(0.0f, 1.0f, 0.0f);
437 fFOV = m_Scene.GetCamera( vFrom, vTo, vUp, g_ui32Camera); // vTo is calculated from the rotation
441 m_View = PVRTMat4::LookAtRH(vFrom, vTo, vUp);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
H A DOGLES2ChameleonMan.cpp607 PVRTVec3 vFrom, vTo, vUp(0.0f, 1.0f, 0.0f);
619 fFOV = m_Scene.GetCamera( vFrom, vTo, vUp, 0); // vTo is calculated from the rotation
627 mView = PVRTMat4::LookAtRH(vFrom, vTo, vUp);

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