Searched refs:vUp (Results 1 - 8 of 8) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
H A D | PVRTMatrix.h | 454 @param[in] vUp Up direction for the camera 461 const PVRTVECTOR3f &vUp); 467 @param[in] vUp Up direction for the camera 474 const PVRTVECTOR3x &vUp); 481 @param[in] vUp Up direction for the camera 488 const PVRTVECTOR3f &vUp); 494 @param[in] vUp Up direction for the camera 501 const PVRTVECTOR3x &vUp);
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H A D | PVRTMatrixF.cpp | 363 @Input vUp Up direction for the camera 370 const PVRTVECTOR3f &vUp) 380 PVRTMatrixVec3CrossProductF(s, f, vUp); 414 @Input vUp Up direction for the camera 421 const PVRTVECTOR3f &vUp) 431 PVRTMatrixVec3CrossProductF(s, f, vUp); 366 PVRTMatrixLookAtLHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument 417 PVRTMatrixLookAtRHF( PVRTMATRIXf &mOut, const PVRTVECTOR3f &vEye, const PVRTVECTOR3f &vAt, const PVRTVECTOR3f &vUp) argument
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H A D | PVRTMatrixX.cpp | 369 @Input vUp Up direction for the camera 376 const PVRTVECTOR3x &vUp) 386 PVRTMatrixVec3NormalizeX(vUpActual, vUp); 419 @Input vUp Up direction for the camera 426 const PVRTVECTOR3x &vUp) 436 PVRTMatrixVec3NormalizeX(vUpActual, vUp); 372 PVRTMatrixLookAtLHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument 422 PVRTMatrixLookAtRHX( PVRTMATRIXx &mOut, const PVRTVECTOR3x &vEye, const PVRTVECTOR3x &vAt, const PVRTVECTOR3x &vUp) argument
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H A D | PVRTModelPOD.h | 588 @param[out] vUp Up direction of the camera 601 PVRTVECTOR3 &vUp,
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H A D | PVRTVector.h | 1906 @param[in] vUp up vector for camera 1911 static PVRTMat4 LookAtRH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument 1912 { return LookAt(vEye, vAt, vUp, true); } 1917 @param[in] vUp up vector for camera 1922 static PVRTMat4 LookAtLH(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp) argument 1923 { return LookAt(vEye, vAt, vUp, false); } 2036 @param[in] vUp Up vector for camera 2040 static PVRTMat4 LookAt(const PVRTVec3& vEye, const PVRTVec3& vAt, const PVRTVec3& vUp, bool bRightHanded) argument 2048 vSide = vUp.cross( vForward);
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H A D | PVRTModelPOD.cpp | 2691 @Output vUp Up direction of the camera 2704 PVRTVECTOR3 &vUp, 2736 vUp.x = mTmp.f[ 8]; 2737 vUp.y = mTmp.f[ 9]; 2738 vUp.z = mTmp.f[10]; 2746 vUp.x = -mTmp.f[ 8]; 2747 vUp.y = -mTmp.f[ 9]; 2748 vUp.z = -mTmp.f[10]; 2701 GetCamera( PVRTVECTOR3 &vFrom, PVRTVECTOR3 &vTo, PVRTVECTOR3 &vUp, const unsigned int nIdx) const argument
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
H A D | OGLES2DisplacementMap.cpp | 425 PVRTVec3 vFrom, vTo(0.0f), vUp(0.0f, 1.0f, 0.0f);
437 fFOV = m_Scene.GetCamera( vFrom, vTo, vUp, g_ui32Camera); // vTo is calculated from the rotation
441 m_View = PVRTMat4::LookAtRH(vFrom, vTo, vUp);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
H A D | OGLES2ChameleonMan.cpp | 607 PVRTVec3 vFrom, vTo, vUp(0.0f, 1.0f, 0.0f); 619 fFOV = m_Scene.GetCamera( vFrom, vTo, vUp, 0); // vTo is calculated from the rotation 627 mView = PVRTMat4::LookAtRH(vFrom, vTo, vUp);
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