Searched refs:validate_and_capture_pipeline_shader_state (Results 1 - 3 of 3) sorted by relevance

/external/vulkan-validation-layers/layers/
H A Dshader_validation.h195 bool validate_and_capture_pipeline_shader_state(layer_data *dev_data, PIPELINE_STATE *pPipeline);
H A Dshader_validation.cpp1469 bool validate_and_capture_pipeline_shader_state(layer_data *dev_data, PIPELINE_STATE *pipeline) { function
H A Dcore_validation.cpp1297 // Ensure the subpass index is valid. If not, then validate_and_capture_pipeline_shader_state
1351 if (validate_and_capture_pipeline_shader_state(dev_data, pPipeline)) {

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