Searched refs:validated_shader (Results 1 - 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate_shaders.c | 151 record_texture_sample(struct vc4_validated_shader_info *validated_shader, argument 155 uint32_t s = validated_shader->num_texture_samples; 159 temp_samples = krealloc(validated_shader->texture_samples, 169 validated_shader->num_texture_samples = s + 1; 170 validated_shader->texture_samples = temp_samples; 179 check_tmu_write(struct vc4_validated_shader_info *validated_shader, argument 257 validated_shader->uniforms_size; 268 validated_shader->uniforms_size += 4; 272 if (!record_texture_sample(validated_shader, 283 static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader) argument 303 validate_uniform_address_write(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, bool is_mul) argument 376 check_reg_write(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, bool is_mul) argument 468 track_live_clamps(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) argument 543 check_instruction_writes(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) argument 565 check_branch(uint64_t inst, struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, int ip) argument 590 check_instruction_reads(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) argument 775 struct vc4_validated_shader_info *validated_shader = NULL; local [all...] |
H A D | vc4_validate.c | 110 if (bo->validated_shader) { 800 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { 805 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || 806 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { 812 struct vc4_validated_shader_info *validated_shader; local 827 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; 828 if (!validated_shader) 831 if (validated_shader->uniforms_src_size > 839 validated_shader [all...] |
/external/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_simulator_validate.h | 98 struct vc4_validated_shader_info *validated_shader; member in struct:drm_vc4_bo
|
H A D | vc4_simulator.c | 243 drm_bo->validated_shader = vc4_validate_shader(obj); 244 if (!drm_bo->validated_shader) 263 if (drm_bo->validated_shader) { 264 free(drm_bo->validated_shader->texture_samples); 265 free(drm_bo->validated_shader);
|
Completed in 264 milliseconds