Searched refs:validated_shader (Results 1 - 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c151 record_texture_sample(struct vc4_validated_shader_info *validated_shader, argument
155 uint32_t s = validated_shader->num_texture_samples;
159 temp_samples = krealloc(validated_shader->texture_samples,
169 validated_shader->num_texture_samples = s + 1;
170 validated_shader->texture_samples = temp_samples;
179 check_tmu_write(struct vc4_validated_shader_info *validated_shader, argument
257 validated_shader->uniforms_size;
268 validated_shader->uniforms_size += 4;
272 if (!record_texture_sample(validated_shader,
283 static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader) argument
303 validate_uniform_address_write(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, bool is_mul) argument
376 check_reg_write(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, bool is_mul) argument
468 track_live_clamps(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) argument
543 check_instruction_writes(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) argument
565 check_branch(uint64_t inst, struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state, int ip) argument
590 check_instruction_reads(struct vc4_validated_shader_info *validated_shader, struct vc4_shader_validation_state *validation_state) argument
775 struct vc4_validated_shader_info *validated_shader = NULL; local
[all...]
H A Dvc4_validate.c110 if (bo->validated_shader) {
800 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
805 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
806 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
812 struct vc4_validated_shader_info *validated_shader; local
827 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
828 if (!validated_shader)
831 if (validated_shader->uniforms_src_size >
839 validated_shader
[all...]
/external/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_simulator_validate.h98 struct vc4_validated_shader_info *validated_shader; member in struct:drm_vc4_bo
H A Dvc4_simulator.c243 drm_bo->validated_shader = vc4_validate_shader(obj);
244 if (!drm_bo->validated_shader)
263 if (drm_bo->validated_shader) {
264 free(drm_bo->validated_shader->texture_samples);
265 free(drm_bo->validated_shader);

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