Searched refs:validationBuffer (Results 1 - 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderBuiltinVarTests.cpp273 bool validateDepthBuffer (const tcu::ConstPixelBufferAccess& validationBuffer, const tcu::ConstPixelBufferAccess& markerBuffer, const float tolerance) const;
355 Move<VkBuffer> validationBuffer; local
378 validationBuffer = createBuffer(vk, device, &validationBufferCreateInfo);
379 validationAlloc = allocator.allocate(getBufferMemoryRequirements(vk, device, *validationBuffer), MemoryRequirement::HostVisible);
380 VK_CHECK(vk.bindBufferMemory(device, *validationBuffer, validationAlloc->getMemory(), validationAlloc->getOffset()));
1072 *validationBuffer, // VkBuffer buffer
1130 vk.cmdCopyImageToBuffer(*transferCmdBuffer, *depthResolveImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *validationBuffer, 1u, &bufferImageCopy);
1176 bool BuiltinFragDepthCaseInstance::validateDepthBuffer (const tcu::ConstPixelBufferAccess& validationBuffer, const tcu::ConstPixelBufferAccess& markerBuffer, const float tolerance) const argument
1192 const float actualValue = validationBuffer.getPixel(sampleNdx + m_samples * colNdx, rowNdx).x();

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