Searched refs:vc4_context (Results 1 - 15 of 15) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_context.h | 302 struct vc4_context { struct 424 static inline struct vc4_context * 425 vc4_context(struct pipe_context *pcontext) function 427 return (struct vc4_context *)pcontext; 451 int vc4_simulator_flush(struct vc4_context *vc4, 468 void vc4_write_uniforms(struct vc4_context *vc4, 474 void vc4_job_init(struct vc4_context *vc4); 475 struct vc4_job *vc4_get_job(struct vc4_context *vc4, 478 struct vc4_job *vc4_get_job_for_fbo(struct vc4_context *vc4); 480 void vc4_job_submit(struct vc4_context *vc [all...] |
H A D | vc4_context.c | 37 #include "vc4_context.h" 43 struct vc4_context *vc4 = vc4_context(pctx); 56 struct vc4_context *vc4 = vc4_context(pctx); 72 struct vc4_context *vc4 = vc4_context(pctx); 90 struct vc4_context *vc4 = vc4_context(pctx); 117 struct vc4_context *vc [all...] |
H A D | vc4_state.c | 31 #include "vc4_context.h" 53 struct vc4_context *vc4 = vc4_context(pctx); 64 struct vc4_context *vc4 = vc4_context(pctx); 73 struct vc4_context *vc4 = vc4_context(pctx); 81 struct vc4_context *vc4 = vc4_context(pctx); 261 struct vc4_context *vc [all...] |
H A D | vc4_blit.c | 27 #include "vc4_context.h" 53 struct vc4_context *vc4 = vc4_context(pctx); 165 vc4_blitter_save(struct vc4_context *vc4) 189 struct vc4_context *vc4 = vc4_context(ctx);
|
H A D | vc4_job.c | 30 #include "vc4_context.h" 41 vc4_job_free(struct vc4_context *vc4, struct vc4_job *job) 77 vc4_job_create(struct vc4_context *vc4) 96 vc4_flush_jobs_writing_resource(struct vc4_context *vc4, 108 vc4_flush_jobs_reading_resource(struct vc4_context *vc4, 160 vc4_get_job(struct vc4_context *vc4, 219 vc4_get_job_for_fbo(struct vc4_context *vc4) 356 vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job) 513 vc4_job_init(struct vc4_context *vc4)
|
H A D | vc4_draw.c | 32 #include "vc4_context.h" 52 /* Nothing for rcl -- that's covered by vc4_context.c */ 75 vc4_start_draw(struct vc4_context *vc4) 123 struct vc4_context *vc4 = vc4_context(pctx); 138 vc4_emit_gl_shader_state(struct vc4_context *vc4, 271 struct vc4_context *vc4 = vc4_context(pctx); 284 struct vc4_context *vc4 = vc4_context(pct [all...] |
H A D | vc4_emit.c | 24 #include "vc4_context.h" 29 struct vc4_context *vc4 = vc4_context(pctx);
|
H A D | vc4_bufmgr.h | 32 struct vc4_context;
|
H A D | vc4_uniforms.c | 27 #include "vc4_context.h" 189 vc4_upload_ubo(struct vc4_context *vc4, 209 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
|
H A D | vc4_resource.c | 33 #include "vc4_context.h" 74 struct vc4_context *vc4 = vc4_context(pctx); 151 struct vc4_context *vc4 = vc4_context(pctx); 986 struct vc4_context *vc4 = vc4_context(pctx);
|
H A D | vc4_program.c | 37 #include "vc4_context.h" 2188 vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage, 2385 struct vc4_context *vc4 = vc4_context(pctx); 2458 vc4_setup_compiled_fs_inputs(struct vc4_context *vc4, struct vc4_compile *c, 2523 vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, 2631 vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key, 2666 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode) 2743 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) 2789 vc4_update_compiled_shaders(struct vc4_context *vc [all...] |
H A D | vc4_register_allocate.c | 26 #include "vc4_context.h" 107 vc4_alloc_reg_set(struct vc4_context *vc4) 209 vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c)
|
H A D | vc4_qir.h | 414 struct vc4_context *vc4;
|
H A D | vc4_qpu_emit.c | 26 #include "vc4_context.h" 582 vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c)
|
H A D | vc4_simulator.c | 58 #include "vc4_context.h" 362 vc4_simulator_flush(struct vc4_context *vc4,
|
Completed in 162 milliseconds