Searched refs:vc4_context (Results 1 - 15 of 15) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_context.h302 struct vc4_context { struct
424 static inline struct vc4_context *
425 vc4_context(struct pipe_context *pcontext) function
427 return (struct vc4_context *)pcontext;
451 int vc4_simulator_flush(struct vc4_context *vc4,
468 void vc4_write_uniforms(struct vc4_context *vc4,
474 void vc4_job_init(struct vc4_context *vc4);
475 struct vc4_job *vc4_get_job(struct vc4_context *vc4,
478 struct vc4_job *vc4_get_job_for_fbo(struct vc4_context *vc4);
480 void vc4_job_submit(struct vc4_context *vc
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H A Dvc4_context.c37 #include "vc4_context.h"
43 struct vc4_context *vc4 = vc4_context(pctx);
56 struct vc4_context *vc4 = vc4_context(pctx);
72 struct vc4_context *vc4 = vc4_context(pctx);
90 struct vc4_context *vc4 = vc4_context(pctx);
117 struct vc4_context *vc
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H A Dvc4_state.c31 #include "vc4_context.h"
53 struct vc4_context *vc4 = vc4_context(pctx);
64 struct vc4_context *vc4 = vc4_context(pctx);
73 struct vc4_context *vc4 = vc4_context(pctx);
81 struct vc4_context *vc4 = vc4_context(pctx);
261 struct vc4_context *vc
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H A Dvc4_blit.c27 #include "vc4_context.h"
53 struct vc4_context *vc4 = vc4_context(pctx);
165 vc4_blitter_save(struct vc4_context *vc4)
189 struct vc4_context *vc4 = vc4_context(ctx);
H A Dvc4_job.c30 #include "vc4_context.h"
41 vc4_job_free(struct vc4_context *vc4, struct vc4_job *job)
77 vc4_job_create(struct vc4_context *vc4)
96 vc4_flush_jobs_writing_resource(struct vc4_context *vc4,
108 vc4_flush_jobs_reading_resource(struct vc4_context *vc4,
160 vc4_get_job(struct vc4_context *vc4,
219 vc4_get_job_for_fbo(struct vc4_context *vc4)
356 vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job)
513 vc4_job_init(struct vc4_context *vc4)
H A Dvc4_draw.c32 #include "vc4_context.h"
52 /* Nothing for rcl -- that's covered by vc4_context.c */
75 vc4_start_draw(struct vc4_context *vc4)
123 struct vc4_context *vc4 = vc4_context(pctx);
138 vc4_emit_gl_shader_state(struct vc4_context *vc4,
271 struct vc4_context *vc4 = vc4_context(pctx);
284 struct vc4_context *vc4 = vc4_context(pct
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H A Dvc4_emit.c24 #include "vc4_context.h"
29 struct vc4_context *vc4 = vc4_context(pctx);
H A Dvc4_bufmgr.h32 struct vc4_context;
H A Dvc4_uniforms.c27 #include "vc4_context.h"
189 vc4_upload_ubo(struct vc4_context *vc4,
209 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
H A Dvc4_resource.c33 #include "vc4_context.h"
74 struct vc4_context *vc4 = vc4_context(pctx);
151 struct vc4_context *vc4 = vc4_context(pctx);
986 struct vc4_context *vc4 = vc4_context(pctx);
H A Dvc4_program.c37 #include "vc4_context.h"
2188 vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
2385 struct vc4_context *vc4 = vc4_context(pctx);
2458 vc4_setup_compiled_fs_inputs(struct vc4_context *vc4, struct vc4_compile *c,
2523 vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
2631 vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key,
2666 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode)
2743 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode)
2789 vc4_update_compiled_shaders(struct vc4_context *vc
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H A Dvc4_register_allocate.c26 #include "vc4_context.h"
107 vc4_alloc_reg_set(struct vc4_context *vc4)
209 vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c)
H A Dvc4_qir.h414 struct vc4_context *vc4;
H A Dvc4_qpu_emit.c26 #include "vc4_context.h"
582 vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c)
H A Dvc4_simulator.c58 #include "vc4_context.h"
362 vc4_simulator_flush(struct vc4_context *vc4,

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