Searched refs:vertAccessName (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp1029 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); local
1031 string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read";
1032 string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fragAccessName + " read in fragment shader.";
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp995 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); local
997 string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read";
998 string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fragAccessName + " read in fragment shader.";
/external/deqp/external/openglcts/modules/common/
H A DglcShaderIndexingTests.cpp1124 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); local
1127 string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read";
1128 string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " +
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp1085 const char* vertAccessName = getIndexAccessTypeName((IndexAccessType)vertAccess); local
1087 string name = string(getDataTypeName(varType)) + "_" + vertAccessName + "_write_" + fragAccessName + "_read";
1088 string desc = string("Varying array with ") + vertAccessName + " write in vertex shader and " + fragAccessName + " read in fragment shader.";

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