/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderAlgorithmTests.cpp | 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument 63 m_vertShaderSource = vertShaderSource;
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H A D | es2fShaderIndexingTests.cpp | 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource); 161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) argument 166 m_vertShaderSource = vertShaderSource;
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H A D | es2fShaderLoopTests.cpp | 212 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource); 227 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) argument 231 m_vertShaderSource = vertShaderSource;
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H A D | es2fShaderStructTests.cpp | 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument 90 m_vertShaderSource = vertShaderSource;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fSyncTests.cpp | 125 const char* vertShaderSource = local 144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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H A D | es3fShaderLoopTests.cpp | 209 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument 223 m_vertShaderSource = vertShaderSource;
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H A D | es3fPrimitiveRestartTests.cpp | 219 static const char* vertShaderSource = local 238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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H A D | es3fRasterizerDiscardTests.cpp | 205 const char* vertShaderSource = local 227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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H A D | es3fShaderIndexingTests.cpp | 139 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 152 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument 156 m_vertShaderSource = vertShaderSource;
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H A D | es3fShaderStructTests.cpp | 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument 83 m_vertShaderSource = vertShaderSource;
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H A D | es3fOcclusionQueryTests.cpp | 145 const char* vertShaderSource = local 167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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/external/deqp/modules/gles3/stress/ |
H A D | es3sOcclusionQueryTests.cpp | 105 const char* vertShaderSource = local 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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H A D | es3sSyncTests.cpp | 113 const char* vertShaderSource = local 132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeShaderFramebufferFetchTests.cpp | 231 const char* const vertShaderSource = "${GLSL_VERSION_STRING}\n" local 240 << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args))
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H A D | es31fShaderFramebufferFetchTests.cpp | 357 std::ostringstream vertShaderSource; local 359 vertShaderSource << "#version 310 es\n" 367 return vertShaderSource.str(); 792 std::ostringstream vertShaderSource; local 795 vertShaderSource << "#version 100\n" 812 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str()); 969 std::ostringstream vertShaderSource; local 972 vertShaderSource << "#version 310 es\n" 996 return glu::makeVtxFragSources(vertShaderSource.str(), fragShaderSource.str());
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H A D | es31fMultisampleTests.cpp | 232 static const char* vertShaderSource = local 271 << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args))
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 405 string vertShaderSource; 601 string vertShaderSource; 1704 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); 1817 << TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, buildInfo.logs.vert) 1858 progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VALIDITY_VALID); 1904 progCtx.vertShaderSource = strWithWhiteSpaceAndComments(progCtx.vertShaderSource, hash); 2198 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); 2264 result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID); 2291 result.vertShaderSource [all...] |
H A D | es2pShaderOperatorTests.cpp | 237 string vertShaderSource; member in struct:deqp::gles2::Performance::__anon5027::OperatorPerformanceCase::ProgramContext 245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} 801 const string& vert = m_programData[progNdx].vertShaderSource;
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/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 405 string vertShaderSource; 601 string vertShaderSource; 1724 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); 1837 << TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, buildInfo.logs.vert) 1878 progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VALIDITY_VALID); 1924 progCtx.vertShaderSource = strWithWhiteSpaceAndComments(progCtx.vertShaderSource, hash); 2218 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); 2284 result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID); 2311 result.vertShaderSource [all...] |
H A D | es3pShaderOperatorTests.cpp | 237 string vertShaderSource; member in struct:deqp::gles3::Performance::__anon5314::OperatorPerformanceCase::ProgramContext 245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} 801 const string& vert = m_programData[progNdx].vertShaderSource;
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderLoopTests.cpp | 182 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) 198 m_vertShaderSource = vertShaderSource; 193 ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
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H A D | glcShaderStructTests.cpp | 55 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, 76 const char* vertShaderSource, const char* fragShaderSource) 83 m_vertShaderSource = vertShaderSource; 74 ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument
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H A D | glcShaderIndexingTests.cpp | 158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 172 DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, 178 m_vertShaderSource = vertShaderSource; 171 ShaderIndexingCase(Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderIndexingTests.cpp | 222 const std::string& vertShaderSource, 238 const std::string& vertShaderSource, 244 m_vertShaderSource = vertShaderSource; 233 ShaderIndexingCase(tcu::TestContext& testCtx, const std::string& name, const std::string& description, const bool isVertexCase, const ShaderEvalFunc evalFunc, const std::string& vertShaderSource, const std::string& fragShaderSource, const DataType varType, const bool usesArray) argument
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H A D | vktShaderRenderStructTests.cpp | 47 const std::string& vertShaderSource, 62 const std::string& vertShaderSource, 66 m_vertShaderSource = vertShaderSource; 56 ShaderStructCase(tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetupFunc setupUniformsFunc, const std::string& vertShaderSource, const std::string& fragShaderSource) argument
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