Searched refs:vertexArraySize (Results 1 - 2 of 2) sorted by relevance
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
H A D | demo.c | 87 GLint vertexArraySize; member in struct:__anon835 143 result->vertexArraySize = vertices * vertexComponents * sizeof(GLfloat); 144 result->vertexArray = malloc(result->vertexArraySize); 157 result->vertexArraySize; 191 *offset += object->vertexArraySize + object->colorArraySize + 195 object->vertexArraySize, object->vertexArray); 221 totalSize += superShapes[a]->vertexArraySize + 225 totalSize += groundPlane->vertexArraySize + 228 totalSize += fadeQuad->vertexArraySize +
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fTessellationTests.cpp | 7619 const UserDefinedIOCase::VertexIOArraySize vertexArraySize = (UserDefinedIOCase::VertexIOArraySize)vertexArraySizeI; 7634 vertexArraySizeGroup->addChild(new UserDefinedIOCase(m_context, getTessPrimitiveTypeShaderName(primitiveType), "", primitiveType, ioCases[ndx].ioType, vertexArraySize, UserDefinedIOCase::TESS_CONTROL_OUT_ARRAY_SIZE_IMPLICIT, 7644 vertexArraySizeGroup->addChild(new UserDefinedIOCase(m_context, (string(getTessPrimitiveTypeShaderName(primitiveType)) + "_explicit_tcs_out_size").c_str(), "", primitiveType, ioCases[ndx].ioType, vertexArraySize, UserDefinedIOCase::TESS_CONTROL_OUT_ARRAY_SIZE_LAYOUT,
|
Completed in 218 milliseconds