Searched refs:vertexArraySize (Results 1 - 2 of 2) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
H A Ddemo.c87 GLint vertexArraySize; member in struct:__anon835
143 result->vertexArraySize = vertices * vertexComponents * sizeof(GLfloat);
144 result->vertexArray = malloc(result->vertexArraySize);
157 result->vertexArraySize;
191 *offset += object->vertexArraySize + object->colorArraySize +
195 object->vertexArraySize, object->vertexArray);
221 totalSize += superShapes[a]->vertexArraySize +
225 totalSize += groundPlane->vertexArraySize +
228 totalSize += fadeQuad->vertexArraySize +
/external/deqp/modules/gles31/functional/
H A Des31fTessellationTests.cpp7619 const UserDefinedIOCase::VertexIOArraySize vertexArraySize = (UserDefinedIOCase::VertexIOArraySize)vertexArraySizeI;
7634 vertexArraySizeGroup->addChild(new UserDefinedIOCase(m_context, getTessPrimitiveTypeShaderName(primitiveType), "", primitiveType, ioCases[ndx].ioType, vertexArraySize, UserDefinedIOCase::TESS_CONTROL_OUT_ARRAY_SIZE_IMPLICIT,
7644 vertexArraySizeGroup->addChild(new UserDefinedIOCase(m_context, (string(getTessPrimitiveTypeShaderName(primitiveType)) + "_explicit_tcs_out_size").c_str(), "", primitiveType, ioCases[ndx].ioType, vertexArraySize, UserDefinedIOCase::TESS_CONTROL_OUT_ARRAY_SIZE_LAYOUT,

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