Searched refs:viewportSize (Results 1 - 20 of 20) sorted by relevance

/external/deqp/framework/common/
H A DtcuRasterizationVerifier.cpp137 bool pixelOnlyOnASharedEdge (const tcu::IVec2& pixel, const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) argument
149 (triangleNormalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()),
150 (triangleNormalizedDeviceSpace[1] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()),
151 (triangleNormalizedDeviceSpace[2] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize.y()),
180 tcu::IVec4 getTriangleAABB (const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& viewportSize) argument
190 (normalizedDeviceSpace[0] + tcu::Vec2(1.0f, 1.0f)) * 0.5f * tcu::Vec2((float)viewportSize.x(), (float)viewportSize
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H A DtcuRasterizationVerifier.hpp120 CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& p2, const tcu::IVec2& pixel, const tcu::IVec2& viewportSize, int subpixelBits, bool multisample);
/external/deqp/modules/gles3/functional/
H A Des3fShaderDerivateTests.cpp652 const tcu::IVec2 viewportSize = getViewportSize(); local
653 const int viewportX = useFbo ? 0 : rnd.getInt(0, m_context.getRenderTarget().getWidth() - viewportSize.x());
654 const int viewportY = useFbo ? 0 : rnd.getInt(0, m_context.getRenderTarget().getHeight() - viewportSize.y());
675 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, fboFormat, viewportSize.x(), viewportSize.y());
698 << TestLog::Message << "Viewport: " << viewportSize.x() << "x" << viewportSize.y() << TestLog::EndMessage
767 gl.viewport(viewportX, viewportY, viewportSize.x(), viewportSize.y());
786 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, 0, fboFormat, viewportSize
968 const tcu::IVec2 viewportSize = getViewportSize(); local
1098 const tcu::IVec2 viewportSize = getViewportSize(); local
1252 const tcu::IVec2 viewportSize = getViewportSize(); local
1289 const tcu::IVec2 viewportSize = getViewportSize(); local
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H A Des3fTextureShadowTests.cpp600 const int viewportSize = 28; local
601 const RandomViewport viewport (m_context.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
606 if (viewport.width < viewportSize || viewport.height < viewportSize)
H A Des3fTextureUnitTests.cpp343 void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
561 void MultiTexShader::makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize) argument
580 Vec2 screenDerivate(1.0f / (float)viewportSize.x(), 1.0f / (float)viewportSize.y());
H A Des3fTextureFilteringTests.cpp582 const int viewportSize = 28; local
583 const RandomViewport viewport (m_renderCtx.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
590 if (viewport.width < viewportSize || viewport.height < viewportSize)
H A Des3fShaderTextureFunctionTests.cpp569 tcu::IVec2 viewportSize = getViewportSize(); local
598 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
599 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
656 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
657 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
692 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
693 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
722 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
723 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
724 float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[
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/external/deqp/modules/gles31/functional/
H A Des31fPrimitiveBoundingBoxTests.cpp107 static tcu::IVec4 getViewportBoundingBoxArea (const ProjectedBBox& bbox, const tcu::IVec2& viewportSize, float size = 0.0f) argument
112 vertexBox.x() = (bbox.min.x() * 0.5f + 0.5f) * (float)viewportSize.x();
113 vertexBox.y() = (bbox.min.y() * 0.5f + 0.5f) * (float)viewportSize.y();
114 vertexBox.z() = (bbox.max.x() * 0.5f + 0.5f) * (float)viewportSize.x();
115 vertexBox.w() = (bbox.max.y() * 0.5f + 0.5f) * (float)viewportSize.y();
551 tcu::IVec2 viewportSize;
573 tcu::IVec4 getViewportPatternArea (const tcu::Vec2& patternPos, const tcu::Vec2& patternSize, const tcu::IVec2& viewportSize, AABBRoundDirection roundDir) const;
769 config.viewportSize.x() = rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.x(), MAX_VIEWPORT_SIZE));
770 config.viewportSize.y() = rnd.getInt(MIN_VIEWPORT_SIZE, de::min<int>(renderTargetSize.y(), MAX_VIEWPORT_SIZE));
771 config.viewportPos.x() = rnd.getInt(0, renderTargetSize.x() - config.viewportSize
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H A Des31fTextureFilteringTests.cpp329 const int viewportSize = 28; local
331 const RandomViewport viewport (m_context.getRenderTarget(), viewportSize, viewportSize, randomSeed);
338 if (viewport.width < viewportSize || viewport.height < viewportSize)
/external/deqp/external/vulkancts/modules/vulkan/geometry/
H A DvktGeometryBasicGeometryShaderTests.cpp370 const tcu::UVec2 viewportSize (4, 1);
375 tcu::TextureLevel texture (texFormat, static_cast<int>(viewportSize.x()), static_cast<int>(viewportSize.y()));
392 viewportSize.x(),
393 viewportSize.y(),
/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp325 tcu::IVec2 viewportSize = getViewportSize(); local
352 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
353 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
397 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
398 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
H A Des2fTextureFilteringTests.cpp535 const int viewportSize = 28; local
536 const RandomViewport viewport (m_renderCtx.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx));
543 if (viewport.width < viewportSize || viewport.height < viewportSize)
H A Des2fTextureUnitTests.cpp247 void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
412 void MultiTexShader::makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize) argument
424 Vec2 screenDerivate(1.0f / (float)viewportSize.x(), 1.0f / (float)viewportSize.y());
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderBuiltinVarTests.cpp1944 const UVec2 viewportSize = getViewportSize(); local
1945 const int width = viewportSize.x();
1946 const int height = viewportSize.y();
2072 const UVec2 viewportSize = getViewportSize(); local
2073 const int width = viewportSize.x();
2074 const int height = viewportSize.y();
2184 const UVec2 viewportSize = getViewportSize(); local
2185 const int width = viewportSize.x();
2186 const int height = viewportSize.y();
2361 const UVec2 viewportSize local
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H A DvktShaderRenderDerivateTests.cpp1015 const tcu::UVec2 viewportSize (VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1016 const float w = float(viewportSize.x());
1017 const float h = float(viewportSize.y());
1108 const tcu::UVec2 viewportSize (VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1109 const float w = float(viewportSize.x());
1110 const float h = float(viewportSize.y());
1215 const tcu::UVec2 viewportSize (VIEWPORT_WIDTH, VIEWPORT_HEIGHT);
1218 texture = de::MovePtr<tcu::Texture2D>(new tcu::Texture2D(format, viewportSize.x(), viewportSize.y()));
1479 const tcu::UVec2 viewportSize (VIEWPORT_WIDT
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H A DvktShaderRenderTextureFunctionTests.cpp790 tcu::UVec2 viewportSize = getViewportSize(); local
821 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
822 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
880 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
881 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
917 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
918 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
948 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
949 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
950 float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[
2384 const tcu::UVec2& viewportSize = getViewportSize(); local
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H A DvktShaderRender.cpp748 const tcu::UVec2 viewportSize = getViewportSize();
749 const int width = viewportSize.x();
750 const int height = viewportSize.y();
/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp479 IVec2 viewportSize = getViewportSize(); local
480 int width = viewportSize.x();
481 int height = viewportSize.y();
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp431 IVec2 viewportSize = getViewportSize(); local
432 int width = viewportSize.x();
433 int height = viewportSize.y();
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassTests.cpp1597 const UVec2& viewportSize,
1603 , m_viewportSize (viewportSize)
4298 const UVec2 viewportSize ((config.renderSize * UVec2(2)) / UVec2(3));
4316 const UVec2 size ((viewportSize * UVec2(2)) / UVec2(3));
4317 const UVec2 offset (viewportOffset.x() + ((deUint32)attachmentRefNdx % 2u) * (viewportSize.x() / 3u),
4318 viewportOffset.y() + (((deUint32)attachmentRefNdx / 2u) % 2u) * (viewportSize.y() / 3u));
4327 const UVec2 size ((viewportSize * UVec2(2)) / UVec2(3));
4328 const UVec2 offset (viewportOffset.x() + ((deUint32)colorAttachments.size() % 2u) * (viewportSize.x() / 3u),
4329 viewportOffset.y() + (((deUint32)colorAttachments.size() / 2u) % 2u) * (viewportSize.y() / 3u));
4341 const float x0 = roundToViewport((subpassNdx % 2) == 0 ? 1.0f - w : -1.0f, viewportOffset.x(), viewportSize
1591 SubpassRenderInfo(const RenderPass& renderPass, deUint32 subpassIndex, bool isSecondary_, const UVec2& viewportOffset, const UVec2& viewportSize, const Maybe<RenderQuad>& renderQuad, const vector<ColorClear>& colorClears, const Maybe<DepthStencilClear>& depthStencilClear) argument
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