/external/swiftshader/src/OpenGL/common/ |
H A D | MatrixStack.hpp | 43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar); 44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
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H A D | MatrixStack.cpp | 124 void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) argument 130 float n = (float)zNear; 146 void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) argument 152 float n = (float)zNear;
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/external/mesa3d/src/mapi/glapi/ |
H A D | glapi_dispatch.c | 102 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 104 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 111 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 114 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 132 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/external/mesa3d/src/mesa/main/ |
H A D | es1_conversion.h | 53 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar); 69 GLfloat zNear, GLfloat zFar); 73 GLfixed zNear, GLfixed zFar); 134 GLfloat zNear, GLfloat zFar); 138 GLfixed zNear, GLfixed zFar);
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H A D | es1_conversion.c | 98 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) argument 100 _mesa_DepthRangef((GLclampf) (zNear / 65536.0f), 181 GLfloat zNear, GLfloat zFar) 187 (GLdouble) (zNear), 193 GLfixed zNear, GLfixed zFar) 199 (GLdouble) (zNear / 65536.0), 665 GLfloat zNear, GLfloat zFar) 671 (GLdouble) (zNear), 677 GLfixed zNear, GLfixed zFar) 683 (GLdouble) (zNear / 65536. 180 _mesa_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument 192 _mesa_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument 664 _mesa_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument 676 _mesa_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) argument 107 const float cNear = de::clamp(zNear, 0.0f, 1.0f); 115 DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc); 127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) argument 130 , m_zNear (zNear) 266 DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar); 277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) argument 280 , m_zNear (zNear) 412 const float zNear; member in struct:deqp::gles2::Functional::__anon4938 436 writeGroup->addChild(new DepthRangeWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, case [all...] |
H A D | es2fShaderBuiltinVarTests.cpp | 156 : zNear (0.0f) 162 : zNear (zNear_) 167 float zNear; member in struct:deqp::gles2::Functional::__anon4965::DepthRangeParams 181 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); local 183 float diff = zFar - zNear; 184 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); 250 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage; 251 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | libGLES_CM.hpp | 85 void (*glDepthRangex)(GLclampx zNear, GLclampx zFar); 86 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar); 102 void (*glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 103 void (*glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 163 void (*glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 164 void (*glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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H A D | main.cpp | 195 void DepthRangex(GLclampx zNear, GLclampx zFar); 196 void DepthRangef(GLclampf zNear, GLclampf zFar); 212 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 213 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 273 void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 274 void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) argument 745 return es1::DepthRangex(zNear, zFar); 748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) argument 750 return es1::DepthRangef(zNear, zFa 828 glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument 833 glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument 1133 glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument 1138 glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument [all...] |
H A D | Context.h | 264 float zNear; member in struct:es1::State 319 void setDepthRange(float zNear, float zFar); 527 void frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 528 void ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
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/external/mesa3d/src/gallium/tests/graw/ |
H A D | graw_util.h | 190 float zNear, float zFar) 192 float z = zNear; 195 float half_depth = (zFar - zNear) / 2.0f; 187 graw_util_viewport(struct graw_info *info, float x, float y, float width, float height, float zNear, float zFar) argument
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H A D | shader-leak.c | 53 float zNear, float zFar) 58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 51 set_viewport( float x, float y, float width, float height, float zNear, float zFar) argument
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H A D | tri-gs.c | 54 float zNear, float zFar) 59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 52 set_viewport( float x, float y, float width, float height, float zNear, float zFar) argument
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H A D | tri-instanced.c | 83 float zNear, float zFar) 88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 81 set_viewport( float x, float y, float width, float height, float zNear, float zFar) argument
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H A D | quad-sample.c | 63 float zNear, float zFar) 68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 61 set_viewport( float x, float y, float width, float height, float zNear, float zFar) argument
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H A D | fs-test.c | 135 float zNear, float zFar) 140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 133 set_viewport( float x, float y, float width, float height, float zNear, float zFar) argument
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H A D | gs-test.c | 194 float zNear, float zFar) 199 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 192 set_viewport( float x, float y, float width, float height, float zNear, float zFar) argument
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H A D | vs-test.c | 116 float zNear, float zFar) 121 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 114 set_viewport( float x, float y, float width, float height, float zNear, float zFar) argument
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { argument 196 ((GL10)mGL).glDepthRangef(zNear, zFar); 200 public void glDepthRangex(int zNear, int zFar) { argument 201 ((GL10)mGL).glDepthRangex(zNear, zFar); 281 float top, float zNear, float zFar) { 283 top, zNear, zFar); 288 int zNear, int zFar) { 290 zNear, zFar); 511 float zNear, float zFar) { 513 zNear, zFa 280 glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) argument 287 glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) argument 510 glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) argument 517 glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) argument [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderBuiltinVarTests.cpp | 166 : zNear (0.0f) 172 : zNear (zNear_) 177 float zNear; member in struct:deqp::gles3::Functional::__anon5117::DepthRangeParams 191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); local 193 float diff = zFar - zNear; 194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); 266 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage; 267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
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/external/mesa3d/include/GLES/ |
H A D | glext.h | 672 GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar); 675 GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 693 GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 712 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar); 715 typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 733 typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 846 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); 847 GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 848 GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 853 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclamp [all...] |
H A D | gl.h | 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
H A D | glext.h | 672 GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
675 GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
693 GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
712 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
715 typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
733 typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
846 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
847 GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
848 GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
853 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclamp [all...] |
H A D | gl.h | 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/external/vulkan-validation-layers/libs/glm/gtc/ |
H A D | matrix_transform.hpp | 127 /// @param zNear 138 T const & zNear, 149 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
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