Searched refs:CanvasContext (Results 1 - 19 of 19) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
H A DCanvasContextTests.cpp21 #include "renderthread/CanvasContext.h"
35 RENDERTHREAD_TEST(CanvasContext, create) {
38 std::unique_ptr<CanvasContext> canvasContext(
39 CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory));
46 RENDERTHREAD_TEST(CanvasContext, invokeFunctor) {
48 CanvasContext::invokeFunctor(renderThread, &functor);
H A DRenderNodeTests.cpp25 #include "renderthread/CanvasContext.h"
272 std::unique_ptr<CanvasContext> canvasContext(
273 CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory));
307 std::unique_ptr<CanvasContext> canvasContext(
308 CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory));
H A DSkiaDisplayListTests.cpp24 #include "renderthread/CanvasContext.h"
118 std::unique_ptr<CanvasContext> canvasContext(
119 CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory));
H A DRenderNodeDrawableTests.cpp33 #include "renderthread/CanvasContext.h"
334 std::unique_ptr<CanvasContext> canvasContext(
335 CanvasContext::create(renderThread, false, parent.get(), &contextFactory));
400 std::unique_ptr<CanvasContext> canvasContext(
401 CanvasContext::create(renderThread, false, parent.get(), &contextFactory));
520 std::unique_ptr<CanvasContext> canvasContext(
521 CanvasContext::create(renderThread, false, parent.get(), &contextFactory));
620 std::unique_ptr<CanvasContext> canvasContext(
621 CanvasContext::create(renderThread, false, parent.get(), &contextFactory));
636 std::unique_ptr<CanvasContext> canvasContex
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/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp17 #include "CanvasContext.h"
68 CanvasContext* CanvasContext::create(RenderThread& thread, bool translucent,
74 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
77 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
80 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
89 void CanvasContext::destroyLayer(RenderNode* node) {
105 void CanvasContext::invokeFunctor(const RenderThread& thread, Functor* functor) {
124 void CanvasContext::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
140 CanvasContext function in class:android::uirenderer::renderthread::CanvasContext
[all...]
H A DDrawFrameTask.h40 class CanvasContext;
64 void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode);
95 CanvasContext* mContext;
H A DCanvasContext.h65 class CanvasContext : public IFrameCallback { class in namespace:android::uirenderer::renderthread
67 static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
69 virtual ~CanvasContext();
198 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
217 // stopped indicates the CanvasContext will reject actual redraw operations,
220 // Incremented each time the CanvasContext is stopped. Used to ignore
223 // CanvasContext is dirty if it has received an update that it has not
H A DDrawFrameTask.cpp25 #include "CanvasContext.h"
40 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context,
69 LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
101 CanvasContext* context = mContext;
H A DRenderProxy.h42 class CanvasContext;
143 CanvasContext* mContext;
H A DRenderProxy.cpp26 #include "renderthread/CanvasContext.h"
42 mContext = mRenderThread.queue().runSync([&]() -> CanvasContext* {
43 return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
138 auto invoke = [&thread, functor]() { CanvasContext::invokeFunctor(thread, functor); };
184 thread.queue().post([&thread, level]() { CanvasContext::trimMemory(thread, level); });
314 CanvasContext::prepareToDraw(*renderThread, &bitmap);
H A DRenderThread.h51 class CanvasContext;
/frameworks/base/libs/hwui/
H A DTreeInfo.h29 class CanvasContext;
73 TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext)
80 renderthread::CanvasContext& canvasContext;
107 // NOTE that if this is false CanvasContext will set either requiresUiRedraw
H A DDisplayList.h118 virtual bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) {
H A DRenderNode.cpp26 #include "renderthread/CanvasContext.h"
241 renderthread::CanvasContext::destroyLayer(this);
259 // That might be us, so tell CanvasContext that this layer is in the
382 renderthread::CanvasContext::destroyLayer(this);
392 renderthread::CanvasContext::destroyLayer(this);
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.h49 class CanvasContext;
86 void registerCanvasContext(renderthread::CanvasContext* context) {
90 void unregisterCanvasContext(renderthread::CanvasContext* context) {
139 std::set<renderthread::CanvasContext*> mRegisteredContexts;
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaDisplayList.h93 bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) override;
H A DSkiaDisplayList.cpp22 #include "renderthread/CanvasContext.h"
42 bool SkiaDisplayList::reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) {
/frameworks/base/core/jni/
H A Dandroid_view_RenderNode.cpp31 #include <renderthread/CanvasContext.h>
H A Dandroid_view_ThreadedRenderer.cpp56 #include <renderthread/CanvasContext.h>

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