Searched refs:GL_NO_ERROR (Results 1 - 25 of 50) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DTextureRenderer.cpp61 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
64 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
67 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
82 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
84 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
88 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
90 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
98 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
101 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
104 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetErro
[all...]
H A DSurfaceTextureFBO.h32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
H A DGLTest.cpp110 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
183 if (err != GL_NO_ERROR) {
185 while ((err = glGetError()) != GL_NO_ERROR) {
257 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
262 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
265 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
269 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
310 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
313 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetErro
[all...]
H A DSurfaceTextureMultiContextGL_test.cpp176 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
239 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
336 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
375 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
H A DMultiTextureConsumer_test.cpp118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
/frameworks/base/libs/hwui/debug/
H A DGlesErrorCheckWrapper.cpp26 GLenum status = GL_NO_ERROR;
27 GLenum lastError = GL_NO_ERROR;
29 while ((status = mBase.glGetError_()) != GL_NO_ERROR) {
53 LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR, "%s error! %s (0x%x)", apicall, lastErrorName,
/frameworks/base/libs/hwui/utils/
H A DGLUtils.cpp38 GLenum status = GL_NO_ERROR;
39 while ((status = glGetError()) != GL_NO_ERROR) {
/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
H A Ddebug.h13 if (err != GL_NO_ERROR) { \
/frameworks/base/libs/hwui/
H A DImage.cpp43 GLenum status = GL_NO_ERROR;
44 while ((status = glGetError()) != GL_NO_ERROR) {
H A DOpenGLReadback.cpp258 GLenum status = GL_NO_ERROR;
259 while ((status = glGetError()) != GL_NO_ERROR) {
/frameworks/native/cmds/flatland/
H A DRenderers.cpp116 if (glGetError() != GL_NO_ERROR) {
123 if (glGetError() != GL_NO_ERROR) {
134 if (glGetError() != GL_NO_ERROR) {
H A DComposers.cpp95 if (glGetError() != GL_NO_ERROR) {
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
H A DBasicGLRenderer.java80 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
/frameworks/av/cmds/screenrecord/
H A DProgram.cpp286 if ((glErr = glGetError()) != GL_NO_ERROR) {
301 if ((glErr = glGetError()) != GL_NO_ERROR) {
H A DFrameOutput.cpp140 if ((glErr = glGetError()) != GL_NO_ERROR) {
/frameworks/base/opengl/java/android/opengl/
H A DGLU.java37 case GL10.GL_NO_ERROR:
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DGLToolbox.java175 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
/frameworks/native/opengl/tests/angeles/
H A Dapp-linux.cpp105 if (error != GL_NO_ERROR)
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java144 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java44 import static android.opengl.GLES20.GL_NO_ERROR;
294 if (error != GL_NO_ERROR) {
/frameworks/base/core/jni/
H A Dandroid_hardware_camera2_legacy_PerfMeasurement.cpp84 if ((error = glGetError()) != GL_NO_ERROR) {
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java218 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/
H A DTexture2dProgram.java331 if (error != GLES20.GL_NO_ERROR) {
/frameworks/native/opengl/libagl/
H A Dstate.cpp119 if (c->error == GL_NO_ERROR)
324 // always be called in a loop, until it returns GL_NO_ERROR,
340 return GL_NO_ERROR;
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if137 public static final int GL_NO_ERROR = 0;

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