/frameworks/native/libs/gui/tests/ |
H A D | TextureRenderer.cpp | 61 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 64 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 67 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 82 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 84 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 88 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 90 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 98 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 101 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 104 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetErro [all...] |
H A D | SurfaceTextureFBO.h | 32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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H A D | GLTest.cpp | 110 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 183 if (err != GL_NO_ERROR) { 185 while ((err = glGetError()) != GL_NO_ERROR) { 257 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 262 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 265 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 269 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 310 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 313 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetErro [all...] |
H A D | SurfaceTextureMultiContextGL_test.cpp | 176 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 239 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 336 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 375 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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H A D | MultiTextureConsumer_test.cpp | 118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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/frameworks/base/libs/hwui/debug/ |
H A D | GlesErrorCheckWrapper.cpp | 26 GLenum status = GL_NO_ERROR; 27 GLenum lastError = GL_NO_ERROR; 29 while ((status = mBase.glGetError_()) != GL_NO_ERROR) { 53 LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR, "%s error! %s (0x%x)", apicall, lastErrorName,
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/frameworks/base/libs/hwui/utils/ |
H A D | GLUtils.cpp | 38 GLenum status = GL_NO_ERROR; 39 while ((status = glGetError()) != GL_NO_ERROR) {
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/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/ |
H A D | debug.h | 13 if (err != GL_NO_ERROR) { \
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/frameworks/base/libs/hwui/ |
H A D | Image.cpp | 43 GLenum status = GL_NO_ERROR; 44 while ((status = glGetError()) != GL_NO_ERROR) {
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H A D | OpenGLReadback.cpp | 258 GLenum status = GL_NO_ERROR; 259 while ((status = glGetError()) != GL_NO_ERROR) {
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/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 116 if (glGetError() != GL_NO_ERROR) { 123 if (glGetError() != GL_NO_ERROR) { 134 if (glGetError() != GL_NO_ERROR) {
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H A D | Composers.cpp | 95 if (glGetError() != GL_NO_ERROR) {
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
H A D | BasicGLRenderer.java | 80 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 286 if ((glErr = glGetError()) != GL_NO_ERROR) { 301 if ((glErr = glGetError()) != GL_NO_ERROR) {
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H A D | FrameOutput.cpp | 140 if ((glErr = glGetError()) != GL_NO_ERROR) {
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLU.java | 37 case GL10.GL_NO_ERROR:
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | GLToolbox.java | 175 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
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/frameworks/native/opengl/tests/angeles/ |
H A D | app-linux.cpp | 105 if (error != GL_NO_ERROR)
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 144 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 44 import static android.opengl.GLES20.GL_NO_ERROR; 294 if (error != GL_NO_ERROR) {
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/frameworks/base/core/jni/ |
H A D | android_hardware_camera2_legacy_PerfMeasurement.cpp | 84 if ((error = glGetError()) != GL_NO_ERROR) {
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 218 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
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/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/ |
H A D | Texture2dProgram.java | 331 if (error != GLES20.GL_NO_ERROR) {
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/frameworks/native/opengl/libagl/ |
H A D | state.cpp | 119 if (c->error == GL_NO_ERROR) 324 // always be called in a loop, until it returns GL_NO_ERROR, 340 return GL_NO_ERROR;
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES10Header.java-if | 137 public static final int GL_NO_ERROR = 0;
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