Searched refs:GL_SHADER_BINARY_FORMATS (Results 1 - 16 of 16) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
H A Dcommon.cpp282 case GL_SHADER_BINARY_FORMATS:
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES10Ext.cpp307 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES31Ext.cpp306 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES32.cpp305 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES10.cpp307 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES11.cpp307 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES11Ext.cpp307 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES31.cpp305 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES20.cpp307 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES30.cpp307 case GL_SHADER_BINARY_FORMATS:
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; field in class:GLES20
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h342 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h342 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
H A Dgl31.h344 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
H A Dgl32.h344 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro

Completed in 248 milliseconds