Searched refs:SLBufferQueueItf (Results 1 - 13 of 13) sorted by relevance

/frameworks/wilhelm/src/desktop/
H A DSLSndFile.h19 extern void SndFile_Callback(SLBufferQueueItf caller, void *pContext);
H A DSndFile.cpp26 void SndFile_Callback(SLBufferQueueItf caller, void *pContext)
256 SLBufferQueueItf bufferQueue = &thiz->mBufferQueue.mItf;
/frameworks/wilhelm/src/itf/
H A DIBufferQueue.cpp46 SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size)
79 SLresult IBufferQueue_Clear(SLBufferQueueItf self)
122 static SLresult IBufferQueue_GetState(SLBufferQueueItf self, SLBufferQueueState *pState)
149 SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
H A DIOutputMixExt.cpp302 (*callback)((SLBufferQueueItf) bufferQueue, context);
/frameworks/wilhelm/src/
H A Dsles_allinclusive.h403 extern SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size);
404 extern SLresult IBufferQueue_Clear(SLBufferQueueItf self);
405 extern SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
/frameworks/wilhelm/tests/examples/
H A DslesTestSawtoothBufferQueue.cpp84 SLBufferQueueItf queueItf,
120 SLBufferQueueItf bufferQueueItf;
H A DslesTestFeedback.cpp60 static SLBufferQueueItf playerBufferQueue;
166 static void playerCallback(SLBufferQueueItf caller __unused, void *context __unused)
/frameworks/wilhelm/tests/sandbox/
H A Durimime.c110 SLBufferQueueItf playerBufferQueue;
H A Dconfigbq.c182 SLBufferQueueItf playerBufferQueue;
H A Dintbufq.c43 #define BufferQueueItf SLBufferQueueItf
H A Dplaybq.cpp75 static void callback(SLBufferQueueItf bufq, void *param)
475 SLBufferQueueItf playerBufferQueue;
/frameworks/wilhelm/include/SLES/
H A DOpenSLES.h1371 typedef const struct SLBufferQueueItf_ * const * SLBufferQueueItf; typedef
1374 SLBufferQueueItf caller,
1388 SLBufferQueueItf self,
1393 SLBufferQueueItf self
1396 SLBufferQueueItf self,
1400 SLBufferQueueItf self,
/frameworks/wilhelm/tests/automated/
H A DBufferQueue_test.cpp83 SLBufferQueueItf playerBufferQueue;

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