Searched refs:SpriteIcon (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/input/
H A DPointerController.h40 SpriteIcon spotHover;
41 SpriteIcon spotTouch;
42 SpriteIcon spotAnchor;
46 std::vector<SpriteIcon> animationFrames;
65 virtual void loadPointerIcon(SpriteIcon* icon) = 0;
67 virtual void loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources,
109 void setCustomPointerIcon(const SpriteIcon& icon);
135 void updateSprite(const SpriteIcon* icon, float x, float y);
138 const SpriteIcon* lastIcon;
174 SpriteIcon pointerIco
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H A DSpriteController.h57 struct SpriteIcon { struct in namespace:android
58 inline SpriteIcon() : hotSpotX(0), hotSpotY(0) { } function in struct:android::SpriteIcon
59 inline SpriteIcon(const SkBitmap& bitmap, float hotSpotX, float hotSpotY) : function in struct:android::SpriteIcon
66 inline SpriteIcon copy() const {
72 return SpriteIcon(bitmapCopy, hotSpotX, hotSpotY);
107 virtual void setIcon(const SpriteIcon& icon) = 0;
110 setIcon(SpriteIcon());
189 SpriteIcon icon;
222 virtual void setIcon(const SpriteIcon& icon);
H A DPointerController.cpp311 const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
462 void PointerController::setCustomPointerIcon(const SpriteIcon& icon) {
635 std::map<int32_t, SpriteIcon>::const_iterator iter =
739 void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
H A DSpriteController.cpp375 void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) {
/frameworks/base/services/core/jni/
H A Dcom_android_server_input_InputManagerService.cpp164 PointerIcon* outPointerIcon, SpriteIcon* outSpriteIcon) {
180 SpriteIcon* outSpriteIcon) {
224 void setCustomPointerIcon(const SpriteIcon& icon);
263 virtual void loadPointerIcon(SpriteIcon* icon);
265 virtual void loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResources,
909 void NativeInputManager::setCustomPointerIcon(const SpriteIcon& icon) {
1164 void NativeInputManager::loadPointerIcon(SpriteIcon* icon) {
1178 *icon = SpriteIcon(pointerIcon.bitmap, pointerIcon.hotSpotX, pointerIcon.hotSpotY);
1180 *icon = SpriteIcon();
1196 void NativeInputManager::loadAdditionalMouseResources(std::map<int32_t, SpriteIcon>* outResource
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