Searched refs:_nativename (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp688 const char* _nativename = 0; local
696 _nativename = _env->GetStringUTFChars(name, 0);
701 (GLchar *)_nativename
705 if (_nativename) {
706 _env->ReleaseStringUTFChars(name, _nativename);
899 const char* _nativename = 0; local
907 _nativename = _env->GetStringUTFChars(name, 0);
912 (GLchar *)_nativename
916 if (_nativename) {
917 _env->ReleaseStringUTFChars(name, _nativename);
[all...]
H A Dandroid_opengl_GLES20.cpp483 const char* _nativename = 0; local
491 _nativename = _env->GetStringUTFChars(name, 0);
496 (char *)_nativename
500 if (_nativename) {
501 _env->ReleaseStringUTFChars(name, _nativename);
2665 const char* _nativename = 0; local
2673 _nativename = _env->GetStringUTFChars(name, 0);
2677 (char *)_nativename
2681 if (_nativename) {
2682 _env->ReleaseStringUTFChars(name, _nativename);
3890 const char* _nativename = 0; local
[all...]
H A Dandroid_opengl_GLES30.cpp2993 const char* _nativename = 0; local
3001 _nativename = _env->GetStringUTFChars(name, 0);
3005 (GLchar *)_nativename
3009 if (_nativename) {
3010 _env->ReleaseStringUTFChars(name, _nativename);

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