Searched refs:_shadersArray (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2601 jintArray _shadersArray = (jintArray) 0; local 2623 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_shadersBufferOffset); 2635 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0); 2646 if (_shadersArray) { 2647 _env->ReleaseIntArrayElements(_shadersArray, (jint*)shaders, _exception ? JNI_ABORT : 0); 4433 jintArray _shadersArray = (jintArray) 0; local 4448 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_shadersBufferOffset); 4463 char * _shadersBase = (char *)_env->GetIntArrayElements(_shadersArray, (jboolean *) 0); 4482 if (_shadersArray) { 4483 _env->ReleaseIntArrayElements(_shadersArray, (jin [all...] |
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