/frameworks/ml/nn/runtime/test/specs/V1_0/ |
H A D | local_response_norm_float_1.mod.py | 5 alpha = Float32Scalar("alpha", 4.) variable 9 model = model.Operation("LOCAL_RESPONSE_NORMALIZATION", i1, radius, bias, alpha, beta).To(output)
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H A D | local_response_norm_float_2.mod.py | 5 alpha = Float32Scalar("alpha", 1.) variable 9 model = model.Operation("LOCAL_RESPONSE_NORMALIZATION", i1, radius, bias, alpha, beta).To(output)
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H A D | local_response_norm_float_3.mod.py | 5 alpha = Float32Scalar("alpha", 4.) variable 9 model = model.Operation("LOCAL_RESPONSE_NORMALIZATION", i1, radius, bias, alpha, beta).To(output)
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H A D | local_response_norm_float_4.mod.py | 5 alpha = Float32Scalar("alpha", 4.) variable 9 model = model.Operation("LOCAL_RESPONSE_NORMALIZATION", i1, radius, bias, alpha, beta).To(output)
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/frameworks/base/libs/hwui/ |
H A D | Layer.h | 66 inline void setAlpha(int alpha) { this->alpha = alpha; } argument 68 inline void setAlpha(int alpha, SkBlendMode mode) { argument 69 this->alpha = alpha; 73 inline int getAlpha() const { return alpha; } 98 Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter>, int alpha, 131 int alpha; member in class:android::uirenderer::Layer
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H A D | Vertex.h | 79 * sRGB color with alpha. The color is stored pre-multiplied in linear space. 97 * Simple structure to describe a vertex with a position and an alpha value. 101 float alpha; member in struct:android::uirenderer::AlphaVertex 103 static inline void set(AlphaVertex* vertex, float x, float y, float alpha) { argument 104 *vertex = {x, y, alpha}; 109 AlphaVertex::set(vertex, src.x + x, src.y + y, src.alpha); 112 static inline void setColor(AlphaVertex* vertex, float alpha) { vertex[0].alpha = alpha; } argument
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H A D | BakedOpState.h | 134 const float alpha; member in class:android::uirenderer::BakedOpState 144 , alpha(snapshot.alpha) 151 , alpha(snapshot.alpha) 157 , alpha(snapshot.alpha) 163 , alpha(1.0f)
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H A D | VkLayer.h | 31 sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend) 32 : Layer(renderState, Api::Vulkan, colorFilter, alpha, mode) 30 VkLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend) argument
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/frameworks/base/tests/Internal/src/com/android/internal/graphics/ |
H A D | ColorUtilsTest.java | 32 int alpha = ColorUtils.calculateMinimumBackgroundAlpha(Color.WHITE, Color.BLACK, 4.5f); 33 assertTrue("Alpha doesn't need to be 255 to satisfy contrast", alpha < 255); 35 int worstCase = ColorUtils.blendARGB(Color.WHITE, Color.BLACK, alpha/255f);
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/frameworks/layoutlib/bridge/src/android/graphics/ |
H A D | BlendComposite.java | 35 * To compensate for the effect, we recompute the alpha value of the src image before applying 58 private float alpha; field in class:BlendComposite 65 private BlendComposite(BlendingMode mode, float alpha) { argument 67 setAlpha(alpha); 74 public static BlendComposite getInstance(BlendingMode mode, float alpha) { argument 75 if (alpha > 0.9999f) { 78 return new BlendComposite(mode, alpha); 82 return alpha; 89 private void setAlpha(float alpha) { argument 90 if (alpha < 0. [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
H A D | CrossFadeHelper.java | 38 .alpha(0f) 81 float alpha = Interpolators.ALPHA_OUT.getInterpolation(1.0f - fadeOutAmount); 82 view.setAlpha(alpha); 83 updateLayerType(view, alpha); 93 private static void updateLayerType(View view, float alpha) { argument 94 if (view.hasOverlappingRendering() && alpha > 0.0f && alpha < 1.0f) { 112 .alpha(1f) 145 float alpha = Interpolators.ALPHA_IN.getInterpolation(fadeInAmount); 146 view.setAlpha(alpha); [all...] |
/frameworks/ml/nn/runtime/test/specs/V1_1/ |
H A D | local_response_norm_float_1_relaxed.mod.py | 21 alpha = Float32Scalar("alpha", 4.) variable 25 model = model.Operation("LOCAL_RESPONSE_NORMALIZATION", i1, radius, bias, alpha, beta).To(output)
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H A D | local_response_norm_float_2_relaxed.mod.py | 21 alpha = Float32Scalar("alpha", 1.) variable 25 model = model.Operation("LOCAL_RESPONSE_NORMALIZATION", i1, radius, bias, alpha, beta).To(output)
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H A D | local_response_norm_float_3_relaxed.mod.py | 21 alpha = Float32Scalar("alpha", 4.) variable 25 model = model.Operation("LOCAL_RESPONSE_NORMALIZATION", i1, radius, bias, alpha, beta).To(output)
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H A D | local_response_norm_float_4_relaxed.mod.py | 21 alpha = Float32Scalar("alpha", 4.) variable 25 model = model.Operation("LOCAL_RESPONSE_NORMALIZATION", i1, radius, bias, alpha, beta).To(output)
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/policy/ |
H A D | TintedKeyButtonDrawable.java | 56 // Dark and light colors may have an alpha component 65 private int blendAlpha(int color, float alpha) { argument 66 final float newAlpha = alpha < 0f ? 0f : (alpha > 1f ? 1f : alpha); 67 final float colorAlpha = Color.alpha(color) / 255f; 69 // Ensure alpha is clamped [0-255] or ColorUtils will crash
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuBLASDispatch.h | 26 const float alpha, const float *A, const int lda, 31 const int KL, const int KU, const float alpha, 59 const double alpha, const double *A, const int lda, 64 const int KL, const int KU, const double alpha, 92 const void *alpha, const void *A, const int lda, 97 const int KL, const int KU, const void *alpha, 125 const void *alpha, const void *A, const int lda, 130 const int KL, const int KU, const void *alpha, 161 const int N, const float alpha, const float *A, 165 const int N, const int K, const float alpha, cons [all...] |
/frameworks/base/libs/hwui/utils/ |
H A D | MathUtils.h | 40 * Clamps alpha value, and snaps when very near 0 or 1 42 inline static float clampAlpha(float alpha) { argument 43 if (alpha <= ALPHA_EPSILON) { 45 } else if (alpha >= (1 - ALPHA_EPSILON)) { 48 return alpha;
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/frameworks/support/mediarouter/src/main/java/androidx/mediarouter/app/ |
H A D | MediaRouteVolumeSlider.java | 29 * Volume slider with showing, hiding, and applying alpha supports to the thumb. 56 int alpha = isEnabled() ? 0xFF : (int) (0xFF * mDisabledAlpha); 59 // state. Apply the color filter and alpha on every state change. 61 mThumb.setAlpha(alpha); 64 getProgressDrawable().setAlpha(alpha); 95 if (Color.alpha(color) != 0xFF) {
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/frameworks/base/core/java/android/view/ |
H A D | RoundScrollbarRenderer.java | 57 public void drawRoundScrollbars(Canvas canvas, float alpha, Rect bounds) { argument 58 if (alpha == 0) { 73 setThumbColor(applyAlpha(DEFAULT_THUMB_COLOR, alpha)); 74 setTrackColor(applyAlpha(DEFAULT_TRACK_COLOR, alpha)); 107 private static int applyAlpha(int color, float alpha) { argument 108 int alphaByte = (int) (Color.alpha(color) * alpha);
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/frameworks/base/services/tests/servicestests/src/com/android/server/wm/ |
H A D | DimmerTests.java | 127 final float alpha = 0.8f; 128 mDimmer.dimAbove(mTransaction, alpha); 134 verify(mTransaction).setAlpha(dimLayer, alpha); 140 float alpha = 0.8f; 141 mDimmer.dimAbove(mTransaction, alpha); 144 alpha = 0.9f; 145 mDimmer.dimAbove(mTransaction, alpha); 180 final float alpha = 0.8f; 181 mDimmer.dimAbove(mTransaction, child, alpha); 186 verify(mTransaction).setAlpha(dimLayer, alpha); [all...] |
/frameworks/support/compat/src/androidTest/java/androidx/core/view/ |
H A D | ViewPropertyAnimatorCompatTest.java | 58 ViewCompat.animate(mView).alpha(0).setDuration(100).withEndAction(new Runnable() { 74 ViewCompat.animate(mView).alpha(0).setDuration(50).withEndAction(new Runnable() { 78 ViewCompat.animate(mView).alpha(1); 94 ViewCompat.animate(mView).alpha(0).setDuration(100).withStartAction(new Runnable() { 110 ViewCompat.animate(mView).alpha(0).setDuration(50).withStartAction(new Runnable() { 114 ViewCompat.animate(mView).alpha(1);
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/frameworks/base/packages/SystemUI/shared/src/com/android/systemui/shared/recents/ |
H A D | ISystemUiProxy.aidl | 59 * Control the {@param alpha} of the back button in the navigation bar and {@param animate} if 62 void setBackButtonAlpha(float alpha, boolean animate) = 8;
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/frameworks/base/packages/SystemUI/src/com/android/keyguard/ |
H A D | EmergencyCarrierArea.java | 51 mCarrierText.animate().alpha(0); 54 mCarrierText.animate().alpha(1);
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/frameworks/ml/nn/common/operations/ |
H A D | Normalization.cpp | 45 int32_t radius, float bias, float alpha, float beta, 49 radius, bias, alpha, beta, 44 localResponseNormFloat32(const float* inputData, const Shape& inputShape, int32_t radius, float bias, float alpha, float beta, float* outputData, const Shape& outputShape) argument
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