Searched refs:becomingHidden (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/input/
H A DSpriteController.cpp239 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; local
240 if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden
283 } else if (becomingHidden) {

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