Searched refs:bpr (Results 1 - 6 of 6) sorted by relevance

/frameworks/native/opengl/libagl/
H A DTextureObjectManager.h56 int format, int compressedFormat, int bpr);
H A DTextureObjectManager.cpp162 int format, int compressedFormat, int bpr)
164 const size_t size = h * bpr;
160 reallocate( GLint level, int w, int h, int s, int format, int compressedFormat, int bpr) argument
H A Dmipmap.cpp46 const int bpr = w * pixelFormat.size; local
48 base->format, base->compressedFormat, bpr) != NO_ERROR) {
H A Dtexture.cpp368 const int32_t bpr = ((width * pixelFormat.size) + align) & ~align; local
369 const size_t size = bpr * height;
370 const int32_t stride = bpr / pixelFormat.size;
376 width, height, stride, formatIdx, compressedFormat, bpr);
387 width, height, stride, formatIdx, compressedFormat, bpr);
1190 const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
1191 const int32_t stride = bpr / pixelFormat.size;
1273 const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
1274 const int32_t stride = bpr / pixelFormat.size;
1510 const int32_t bpr
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/frameworks/base/core/jni/
H A Dandroid_view_Surface.cpp339 ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format); local
340 bitmap.setInfo(info, bpr);
/frameworks/base/libs/input/
H A DSpriteController.cpp200 ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format); local
202 outBuffer.bits, bpr); local

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