Searched refs:casterPolygon (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | ShadowTessellator.h | 71 static void tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, 76 static void tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon,
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H A D | ShadowTessellator.cpp | 31 void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, argument 56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 60 void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, argument 107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, casterPolygon,
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H A D | TessellationCache.cpp | 217 Vector3 casterPolygon[casterVertexCount]; local 222 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0}; 223 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ); 224 minZ = std::min(minZ, casterPolygon[i].z); 225 maxZ = std::max(maxZ, casterPolygon[i].z); 238 casterPolygon[i].z += casterLift; 250 ShadowTessellator::tessellateAmbientShadow(isCasterOpaque, casterPolygon, casterVertexCount, 254 ShadowTessellator::tessellateSpotShadow(isCasterOpaque, casterPolygon, casterVertexCount,
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