Searched refs:casterPolygon (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DShadowTessellator.h71 static void tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon,
76 static void tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon,
H A DShadowTessellator.cpp31 void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, argument
56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
60 void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, argument
107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, casterPolygon,
H A DTessellationCache.cpp217 Vector3 casterPolygon[casterVertexCount]; local
222 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0};
223 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
224 minZ = std::min(minZ, casterPolygon[i].z);
225 maxZ = std::max(maxZ, casterPolygon[i].z);
238 casterPolygon[i].z += casterLift;
250 ShadowTessellator::tessellateAmbientShadow(isCasterOpaque, casterPolygon, casterVertexCount,
254 ShadowTessellator::tessellateSpotShadow(isCasterOpaque, casterPolygon, casterVertexCount,

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