Searched refs:casterVertexCount (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | ShadowTessellator.h | 72 int casterVertexCount, const Vector3& centroid3d, 77 int casterVertexCount, const Vector3& casterCentroid,
|
H A D | AmbientShadow.cpp | 96 int casterVertexCount, bool isCasterOpaque) { 99 casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER + MAX_EXTRA_EDGE_VERTEX_NUMBER; 100 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER; 167 int casterVertexCount, const Vector3& centroid3d, 175 Vector2 previousNormal = getNormalFromVertices(casterVertices, casterVertexCount - 1, 0); 182 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount, casterVertexCount, 191 for (int i = 0; i < casterVertexCount; i++) { 195 getNormalFromVertices(casterVertices, i, (i + 1) % casterVertexCount); 246 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount]; 95 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument 166 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
|
H A D | ShadowTessellator.cpp | 32 int casterVertexCount, const Vector3& centroid3d, 56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 61 int casterVertexCount, const Vector3& casterCentroid, 108 casterVertexCount, casterCentroid, shadowVertexBuffer); 31 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument 60 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
|
H A D | TessellationCache.cpp | 216 const int casterVertexCount = casterVertices2d.size(); local 217 Vector3 casterPolygon[casterVertexCount]; 220 for (int i = 0; i < casterVertexCount; i++) { 230 reinterpret_cast<const Vector2*>(&casterVertices2d.front()), casterVertexCount); 237 for (int i = 0; i < casterVertexCount; i++) { 250 ShadowTessellator::tessellateAmbientShadow(isCasterOpaque, casterPolygon, casterVertexCount, 254 ShadowTessellator::tessellateSpotShadow(isCasterOpaque, casterPolygon, casterVertexCount,
|
Completed in 262 milliseconds