Searched refs:casterVertexCount (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DShadowTessellator.h72 int casterVertexCount, const Vector3& centroid3d,
77 int casterVertexCount, const Vector3& casterCentroid,
H A DAmbientShadow.cpp96 int casterVertexCount, bool isCasterOpaque) {
99 casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER + MAX_EXTRA_EDGE_VERTEX_NUMBER;
100 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER;
167 int casterVertexCount, const Vector3& centroid3d,
175 Vector2 previousNormal = getNormalFromVertices(casterVertices, casterVertexCount - 1, 0);
182 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount, casterVertexCount,
191 for (int i = 0; i < casterVertexCount; i++) {
195 getNormalFromVertices(casterVertices, i, (i + 1) % casterVertexCount);
246 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount];
95 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument
166 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
H A DShadowTessellator.cpp32 int casterVertexCount, const Vector3& centroid3d,
56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
61 int casterVertexCount, const Vector3& casterCentroid,
108 casterVertexCount, casterCentroid, shadowVertexBuffer);
31 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
60 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DTessellationCache.cpp216 const int casterVertexCount = casterVertices2d.size(); local
217 Vector3 casterPolygon[casterVertexCount];
220 for (int i = 0; i < casterVertexCount; i++) {
230 reinterpret_cast<const Vector2*>(&casterVertices2d.front()), casterVertexCount);
237 for (int i = 0; i < casterVertexCount; i++) {
250 ShadowTessellator::tessellateAmbientShadow(isCasterOpaque, casterPolygon, casterVertexCount,
254 ShadowTessellator::tessellateSpotShadow(isCasterOpaque, casterPolygon, casterVertexCount,

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