Searched refs:createOrUpdateLayer (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ |
H A D | IRenderPipeline.h | 71 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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H A D | OpenGLPipeline.h | 55 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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H A D | CanvasContext.h | 78 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, function in class:android::uirenderer::renderthread::CanvasContext 80 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut, 104 * any state that may have been set during createOrUpdateLayer().
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H A D | OpenGLPipeline.cpp | 205 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, function in class:android::uirenderer::renderthread::OpenGLPipeline
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/frameworks/base/libs/hwui/pipeline/skia/ |
H A D | SkiaPipeline.h | 49 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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H A D | SkiaPipeline.cpp | 164 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, function in class:android::uirenderer::skiapipeline::SkiaPipeline
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/frameworks/base/libs/hwui/ |
H A D | RenderNode.cpp | 246 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) {
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