Searched refs:createOrUpdateLayer (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DIRenderPipeline.h71 virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
H A DOpenGLPipeline.h55 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
H A DCanvasContext.h78 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, function in class:android::uirenderer::renderthread::CanvasContext
80 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut,
104 * any state that may have been set during createOrUpdateLayer().
H A DOpenGLPipeline.cpp205 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, function in class:android::uirenderer::renderthread::OpenGLPipeline
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.h49 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
H A DSkiaPipeline.cpp164 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, function in class:android::uirenderer::skiapipeline::SkiaPipeline
/frameworks/base/libs/hwui/
H A DRenderNode.cpp246 if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) {

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