Searched refs:mCurrentFrameNumber (Results 1 - 9 of 9) sorted by relevance
/frameworks/base/core/java/android/hardware/camera2/legacy/ |
H A D | RequestQueue.java | 38 private long mCurrentFrameNumber = 0; field in class:RequestQueue 82 mCurrentRepeatingFrameNumber = mCurrentFrameNumber + 90 RequestQueueEntry ret = new RequestQueueEntry(next, mCurrentFrameNumber, queueEmptied); 91 mCurrentFrameNumber += next.getNumberOfRequests(); 163 long total = mCurrentFrameNumber;
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/frameworks/native/services/surfaceflinger/ |
H A D | BufferLayer.cpp | 294 mFrameEventHistory.addPreComposition(mCurrentFrameNumber, 311 mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence, 320 mTimeStats.setDesiredTime(layerName, mCurrentFrameNumber, desiredPresentTime); 332 mTimeStats.setPresentFence(layerName, mCurrentFrameNumber, presentFence); 339 mTimeStats.setPresentTime(layerName, mCurrentFrameNumber, actualPresentTime); 515 mPreviousFrameNumber = mCurrentFrameNumber; 516 mCurrentFrameNumber = mConsumer->getFrameNumber(); 520 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); 597 if ((*point)->getFrameNumber() <= mCurrentFrameNumber) { 918 return mCurrentFrameNumber; [all...] |
H A D | BufferLayerConsumer.cpp | 69 mCurrentFrameNumber(0), 348 mCurrentFrameNumber = item.mFrameNumber; 464 return mCurrentFrameNumber;
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H A D | BufferLayerConsumer.h | 334 // mCurrentFrameNumber is the frame counter for the current texture. 336 uint64_t mCurrentFrameNumber; member in class:android::BufferLayerConsumer
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H A D | Layer.h | 753 std::atomic<uint64_t> mCurrentFrameNumber; member in class:android::Layer
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H A D | Layer.cpp | 89 mCurrentFrameNumber(0), 783 if (point->getFrameNumber() <= mCurrentFrameNumber) {
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/frameworks/native/include/gui/ |
H A D | GLConsumer.h | 416 // mCurrentFrameNumber is the frame counter for the current texture. 418 uint64_t mCurrentFrameNumber; member in class:android::GLConsumer
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/frameworks/native/libs/gui/ |
H A D | GLConsumer.cpp | 138 mCurrentFrameNumber(0), 167 mCurrentFrameNumber(0), 474 mCurrentFrameNumber = item.mFrameNumber; 930 return mCurrentFrameNumber;
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/frameworks/native/libs/gui/include/gui/ |
H A D | GLConsumer.h | 416 // mCurrentFrameNumber is the frame counter for the current texture. 418 uint64_t mCurrentFrameNumber; member in class:android::GLConsumer
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