Searched refs:mCurrentFrameNumber (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/core/java/android/hardware/camera2/legacy/
H A DRequestQueue.java38 private long mCurrentFrameNumber = 0; field in class:RequestQueue
82 mCurrentRepeatingFrameNumber = mCurrentFrameNumber +
90 RequestQueueEntry ret = new RequestQueueEntry(next, mCurrentFrameNumber, queueEmptied);
91 mCurrentFrameNumber += next.getNumberOfRequests();
163 long total = mCurrentFrameNumber;
/frameworks/native/services/surfaceflinger/
H A DBufferLayer.cpp294 mFrameEventHistory.addPreComposition(mCurrentFrameNumber,
311 mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence,
320 mTimeStats.setDesiredTime(layerName, mCurrentFrameNumber, desiredPresentTime);
332 mTimeStats.setPresentFence(layerName, mCurrentFrameNumber, presentFence);
339 mTimeStats.setPresentTime(layerName, mCurrentFrameNumber, actualPresentTime);
515 mPreviousFrameNumber = mCurrentFrameNumber;
516 mCurrentFrameNumber = mConsumer->getFrameNumber();
520 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
597 if ((*point)->getFrameNumber() <= mCurrentFrameNumber) {
918 return mCurrentFrameNumber;
[all...]
H A DBufferLayerConsumer.cpp69 mCurrentFrameNumber(0),
348 mCurrentFrameNumber = item.mFrameNumber;
464 return mCurrentFrameNumber;
H A DBufferLayerConsumer.h334 // mCurrentFrameNumber is the frame counter for the current texture.
336 uint64_t mCurrentFrameNumber; member in class:android::BufferLayerConsumer
H A DLayer.h753 std::atomic<uint64_t> mCurrentFrameNumber; member in class:android::Layer
H A DLayer.cpp89 mCurrentFrameNumber(0),
783 if (point->getFrameNumber() <= mCurrentFrameNumber) {
/frameworks/native/include/gui/
H A DGLConsumer.h416 // mCurrentFrameNumber is the frame counter for the current texture.
418 uint64_t mCurrentFrameNumber; member in class:android::GLConsumer
/frameworks/native/libs/gui/
H A DGLConsumer.cpp138 mCurrentFrameNumber(0),
167 mCurrentFrameNumber(0),
474 mCurrentFrameNumber = item.mFrameNumber;
930 return mCurrentFrameNumber;
/frameworks/native/libs/gui/include/gui/
H A DGLConsumer.h416 // mCurrentFrameNumber is the frame counter for the current texture.
418 uint64_t mCurrentFrameNumber; member in class:android::GLConsumer

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