Searched refs:mTextureName (Results 1 - 6 of 6) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Texture.cpp | 24 : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} 27 : mTextureName(textureName), 34 mTextureName = textureName; 54 return mTextureName;
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H A D | Texture.h | 26 uint32_t mTextureName; member in class:android::Texture
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/frameworks/av/cmds/screenrecord/ |
H A D | TextRenderer.h | 38 mTextureName(0), 82 GLuint getTextureName() const { return mTextureName; } 116 GLuint mTextureName; member in class:android::TextRenderer
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H A D | TextRenderer.cpp | 87 glGenTextures(1, &mTextureName); 88 if (mTextureName == 0) { 92 glBindTexture(GL_TEXTURE_2D, mTextureName); 249 program.drawTriangles(mTextureName, texMatrix, vertices, texes,
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/frameworks/native/services/surfaceflinger/ |
H A D | BufferLayer.h | 184 uint32_t mTextureName; // from GLES member in class:android::BufferLayer
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H A D | BufferLayer.cpp | 57 mTextureName(UINT32_MAX), 66 mFlinger->getRenderEngine().genTextures(1, &mTextureName); 67 mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName); 78 mFlinger->deleteTextureAsync(mTextureName); 710 mFlinger->getRenderEngine(), mTextureName, this);
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