Searched refs:pVertexSource (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DGLTest.h33 static void createProgram(const char* pVertexSource,
H A DGLTest.cpp295 void GLTest::createProgram(const char* pVertexSource, argument
300 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp68 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp68 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp111 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
112 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);

Completed in 953 milliseconds