Searched refs:polygon (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.h57 static void reverse(Vector2* polygon, int len);
65 static bool testConvex(const Vector2* polygon, int polygonLength, const char* name);
H A DSpotShadow.cpp24 // When the polygon is about 90 vertices, the penumbra + umbra can reach 270 rays.
25 // That is consider pretty fine tessllated polygon so far.
38 // For the whole polygon, the sum of all the deltas b/t normals is 2 * M_PI,
69 * For each polygon's vertex, the light center will project it to the receiver
145 * @param pointsLength the number of vertices of the polygon.
156 * @param pointsLength the number of vertices of the polygon.
158 * @return the number of points in the polygon 0 if no intersection
231 * @param polyLength The number of vertices of the polygon.
273 * Test whether a point is inside the polygon.
276 * @param poly the polygon
303 reverse(Vector2* polygon, int len) argument
600 getClosestUmbraIndex(const Vector2& pivot, const Vector2* polygon, int polygonLength) argument
1038 testConvex(const Vector2* polygon, int polygonLength, const char* name) argument
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H A DTessellationCache.cpp190 static void reverseVertexArray(Vertex* polygon, int len) { argument
193 Vertex tmp = polygon[i];
195 polygon[i] = polygon[k];
196 polygon[k] = tmp;
204 // tessellate caster outline into a 2d polygon

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