Searched refs:requiresFilter (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLReadback.cpp192 bool requiresFilter; local
210 requiresFilter = srcRect.getWidth() != (float)destWidth ||
213 requiresFilter = sourceTexture.width() != (uint32_t)destWidth ||
220 .setFillExternalTexture(sourceTexture, croppedTexTransform, requiresFilter)
H A DGlopBuilder.h83 bool requiresFilter);
H A DGlopBuilder.cpp455 bool requiresFilter) {
459 GLenum filter = requiresFilter ? GL_LINEAR : GL_NEAREST;

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