Searched refs:shaderLen (Results 1 - 6 of 6) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdProgramFragment.h | 25 const char* shader, size_t shaderLen,
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H A D | rsdProgramVertex.h | 24 const char* shader, size_t shaderLen,
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H A D | rsdProgram.cpp | 40 const char* shader, size_t shaderLen, 43 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, 87 const char* shader, size_t shaderLen, 90 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, 39 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument 86 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetShaderSource.cpp | 93 GLint shaderLen = 0; local 94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); 95 if (!shaderLen) { 98 char* buf = (char*) malloc(shaderLen); 103 glGetShaderSource(shader, shaderLen, NULL, buf);
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/frameworks/rs/ |
H A D | rs_hal.h | 330 const char* shader, size_t shaderLen, 339 const char* shader, size_t shaderLen,
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 3486 GLint shaderLen = 0; local 3487 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); 3488 if (!shaderLen) { 3491 char* buf = (char*) malloc(shaderLen); 3496 glGetShaderSource(shader, shaderLen, NULL, buf);
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