Searched refs:shaderLen (Results 1 - 6 of 6) sorted by relevance

/frameworks/rs/driver/
H A DrsdProgramFragment.h25 const char* shader, size_t shaderLen,
H A DrsdProgramVertex.h24 const char* shader, size_t shaderLen,
H A DrsdProgram.cpp40 const char* shader, size_t shaderLen,
43 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
87 const char* shader, size_t shaderLen,
90 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen,
39 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
86 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglGetShaderSource.cpp93 GLint shaderLen = 0; local
94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
95 if (!shaderLen) {
98 char* buf = (char*) malloc(shaderLen);
103 glGetShaderSource(shader, shaderLen, NULL, buf);
/frameworks/rs/
H A Drs_hal.h330 const char* shader, size_t shaderLen,
339 const char* shader, size_t shaderLen,
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp3486 GLint shaderLen = 0; local
3487 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen);
3488 if (!shaderLen) {
3491 char* buf = (char*) malloc(shaderLen);
3496 glGetShaderSource(shader, shaderLen, NULL, buf);

Completed in 31 milliseconds