/frameworks/native/cmds/flatland/ |
H A D | Main.cpp | 206 static const ShaderDesc shaders[] = { variable 396 result = mGLHelper->setUp(shaders, NELEMS(shaders));
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | checks.spec | 52 glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount
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H A D | GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 258 ALOGE("Attempting to re-compile shaders!"); 277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; 278 program_ = LinkProgram(shaders, 2); 341 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { argument 344 // Attach all compiled shaders 346 glAttachShader(program, shaders[i]); 656 // shaders.
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H A D | shader_program.h | 44 // On top of that, it provides access to the shaders source code, uniforms, 395 static GLuint LinkProgram(GLuint* shaders, GLuint count); 504 // The compiled shaders and linked program
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 903 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 910 int[] shaders, 914 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 920 java.nio.IntBuffer shaders 1356 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) 1360 int[] shaders, 1367 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) 1371 java.nio.IntBuffer shaders, 905 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument 1358 glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ) argument 1369 glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ) argument
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2515 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ 2527 GLuint *shaders = (GLuint *) 0; local 2551 _exceptionMessage = "shaders == null"; 2569 shaders = shaders_base + shadersOffset; 2575 (GLuint *)shaders 2592 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ 2606 GLuint *shaders = (GLuint *) 0; local 2620 _exceptionMessage = "shaders == null"; 2623 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_shadersBufferOffset); 2634 if (shaders 4367 GLuint *shaders = (GLuint *) 0; local 4438 GLuint *shaders = (GLuint *) 0; local [all...] |
/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 480 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 623 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
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H A D | gl2ext.h | 3512 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); 3517 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
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/frameworks/base/libs/hwui/debug/ |
H A D | NullGlesDriver.h | 123 virtual void glShaderBinary_(GLsizei count, const GLuint* shaders, GLenum binaryformat,
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/frameworks/native/opengl/include/GLES/ |
H A D | glext.h | 880 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); 885 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 480 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 623 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
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H A D | gl31.h | 441 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 482 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 625 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
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H A D | gl32.h | 441 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 482 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 625 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
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