/frameworks/native/opengl/tests/textures/ |
H A D | Android.mk | 5 textures.cpp 19 LOCAL_MODULE:= test-opengl-textures
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/frameworks/native/opengl/tests/ |
H A D | Android.mk | 4 textures \
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLId.java | 28 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset); argument
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H A D | GLES20IdImpl.java | 25 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) { argument 26 GLES20.glDeleteTextures(n, textures, offset);
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/frameworks/native/opengl/libagl/ |
H A D | texture.cpp | 50 c->textures.packAlignment = 4; 51 c->textures.unpackAlignment = 4; 54 c->textures.defaultTexture = new EGLTextureObject(); 55 c->textures.defaultTexture->incStrong(c); 59 bindTextureTmu(c, i, 0, c->textures.defaultTexture); 67 if (c->textures.ggl) 68 gglUninit(c->textures.ggl); 69 c->textures.defaultTexture->decStrong(c); 71 if (c->textures.tmu[i].texture) 72 c->textures 880 glGenTextures(GLsizei n, GLuint *textures) argument 891 glDeleteTextures(GLsizei n, const GLuint *textures) argument [all...] |
H A D | primitives.cpp | 493 int width = c->textures.tmu[i].texture->surface.width; 498 int height = c->textures.tmu[i].texture->surface.height; 705 const int w = c->textures.tmu[i].texture->surface.width; 706 const int h = c->textures.tmu[i].texture->surface.height; 734 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; 738 &c->textures.tmu[i].texture->mip(lod)); 791 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; 795 &c->textures.tmu[i].texture->mip(lod));
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | GLToolbox.java | 43 int[] textures = new int[] { texId }; 45 GLES20.glDeleteTextures(1, textures, 0); 57 int[] textures = new int[1]; 58 GLES20.glGenTextures(1, textures, 0); 60 return textures[0];
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/frameworks/base/libs/hwui/debug/ |
H A D | NullGlesDriver.cpp | 52 void NullGlesDriver::glGenTextures_(GLsizei n, GLuint* textures) { argument 53 nullglGenCommon(n, textures);
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/frameworks/rs/ |
H A D | rsProgram.cpp | 48 mHal.state.textures = new Allocation*[mHal.state.texturesCount]; 96 delete[] mHal.state.textures; 129 mHal.state.textures = nullptr; 195 mHal.state.textures[slot] = a;
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H A D | rsProgram.h | 43 Allocation **textures; member in struct:android::renderscript::Program::Hal::State
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H A D | rsProgramFragment.cpp | 70 if (!mHal.state.textures[ct]) {
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 191 // Get all required textures 192 std::vector<GLuint> textures; local 204 textures.push_back(tex_id); 210 if (!RenderFrame(textures, targets)) { 218 std::vector<const GLTextureHandle*> textures(input.size()); 219 std::copy(input.begin(), input.end(), textures.begin()); 220 return Process(textures, output); 419 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures, argument 421 for (unsigned i = 0; i < textures.size(); ++i) { 428 glBindTexture(targets[i], textures[ 459 RenderFrame(const std::vector<GLuint>& textures, const std::vector<GLenum>& targets) argument [all...] |
H A D | shader_program.h | 64 // If more input textures are given than the shader can handle, this will result 101 // textures and FBOs. 334 // Render a single frame with the given input textures. You may override 338 // - Bind the given textures 341 bool RenderFrame(const std::vector<GLuint>& textures, 397 // Returns the lowest texture unit that will be used to bind textures. 402 // Sets the lowest texture unit that will be used to bind textures. The 443 // Binds the given input textures. 444 bool BindInputTextures(const std::vector<GLuint>& textures,
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/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/ |
H A D | Texture2dProgram.java | 81 // Simple fragment shader for use with "normal" 2D textures. 90 // Simple fragment shader for use with external 2D textures (e.g. what we get from 171 int[] textures = new int[1]; 172 GLES20.glGenTextures(1, textures, 0); 175 int texId = textures[0];
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 224 int[] textures = new int[1]; 225 GLES20.glGenTextures(1, textures, 0); 227 mTextureID = textures[0];
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H A D | GLTextureViewActivity.java | 254 int[] textures = new int[1]; 257 glGenTextures(1, textures, 0); 260 int texture = textures[0];
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 193 int[] textures = new int[1]; 194 GLES20.glGenTextures(1, textures, 0); 196 mTextureID = textures[0];
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/frameworks/base/tools/aapt2/configuration/ |
H A D | ConfigurationParser.h | 116 std::vector<GlTexture> textures; member in struct:aapt::configuration::OutputArtifact
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | checks.spec | 35 glDeleteTextures check textures n 49 glGenTextures check textures n
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 207 int[] textures = new int[1]; 210 glGenTextures(1, textures, 0); 213 int texture = textures[0];
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 288 int[] textures = new int[1]; 289 GLES20.glGenTextures(1, textures, 0); 291 mTextureID = textures[0];
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES10.java | 473 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 477 int[] textures, 481 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 485 java.nio.IntBuffer textures 637 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 641 int[] textures, 645 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 649 java.nio.IntBuffer textures 475 glDeleteTextures( int n, int[] textures, int offset ) argument 639 glGenTextures( int n, int[] textures, int offset ) argument
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
H A D | GL10.java | 398 int[] textures, 404 java.nio.IntBuffer textures 516 int[] textures, 522 java.nio.IntBuffer textures 396 glDeleteTextures( int n, int[] textures, int offset ) argument 514 glGenTextures( int n, int[] textures, int offset ) argument
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/frameworks/rs/driver/ |
H A D | rsdProgram.cpp | 52 const Allocation *a = p->mHal.state.textures[ct];
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H A D | rsdShader.cpp | 88 Allocation *a = mRSProgram->mHal.state.textures[ct]; 199 Allocation *a = mRSProgram->mHal.state.textures[ct]; 477 ALOGE("Attempting to bind %u textures on shader id %p, but only %u are available", 487 if (!mRSProgram->mHal.state.textures[ct]) { 493 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv; 506 mRSProgram->mHal.state.textures[ct]);
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