Searched refs:transformXY (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | TessellationCache.h | 93 const SkPath* casterPerimeter, const Matrix4* transformXY, 99 , transformXY(*transformXY) 115 const Matrix4 transformXY; member in class:android::uirenderer::TessellationCache::ShadowTask 163 const SkPath* casterPerimeter, const Matrix4* transformXY, 175 const SkPath* casterPerimeter, const Matrix4* transformXY, 92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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H A D | TessellationCache.cpp | 182 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) { argument 187 transformXY->mapPoint(point.x, point.y); 270 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius, 345 const Matrix4* transformXY, const Matrix4* transformZ, 351 transformXY, transformZ, lightCenter, lightRadius); 362 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, 367 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, transformXY, transformZ, 343 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 360 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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/frameworks/base/libs/hwui/tests/unit/ |
H A D | FrameBuilderTests.cpp | 1877 EXPECT_MATRIX_APPROX_EQ(Matrix4::identity(), op.shadowTask->transformXY);
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