Searched refs:transformZ (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | TessellationCache.h | 94 const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) 100 , transformZ(*transformZ) 116 const Matrix4 transformZ; member in class:android::uirenderer::TessellationCache::ShadowTask 164 const Matrix4* transformZ, const Vector3& lightCenter, 176 const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius); 92 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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H A D | TessellationCache.cpp | 182 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) { argument 184 point.z = transformZ->mapZ(point); 270 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius, 345 const Matrix4* transformXY, const Matrix4* transformZ, 351 transformXY, transformZ, lightCenter, lightRadius); 362 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, 367 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, transformXY, transformZ, 343 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 360 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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/frameworks/base/libs/hwui/tests/unit/ |
H A D | FrameBuilderTests.cpp | 1881 EXPECT_MATRIX_APPROX_EQ(expectedZ, op.shadowTask->transformZ);
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