Searched refs:translucent (Results 1 - 15 of 15) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
72 setEGLConfigChooser( translucent ?
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfView.java65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
72 setEGLConfigChooser( translucent ?
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) { argument
75 setEGLConfigChooser( translucent ?
/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp68 CanvasContext* CanvasContext::create(RenderThread& thread, bool translucent, argument
74 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
77 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
80 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
140 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, argument
145 , mOpaque(!translucent)
H A DCanvasContext.h67 static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
198 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
H A DRenderProxy.cpp39 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, argument
43 return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
/frameworks/support/leanback/src/main/java/androidx/leanback/app/
H A DErrorFragment.java55 * @param translucent True to set a translucent background.
57 public void setDefaultBackground(boolean translucent) { argument
59 mIsBackgroundTranslucent = translucent;
65 * Returns true if the background is translucent.
H A DErrorSupportFragment.java50 * @param translucent True to set a translucent background.
52 public void setDefaultBackground(boolean translucent) { argument
54 mIsBackgroundTranslucent = translucent;
60 * Returns true if the background is translucent.
/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/bars/
H A DCustomBar.java242 // First check if the bar is translucent.
243 boolean translucent = ResourceHelper.getBooleanThemeValue(renderResources,
245 if (translucent) {
/frameworks/base/core/java/android/view/
H A DThreadedRenderer.java288 * @param translucent True if the surface is translucent, false otherwise
292 public static ThreadedRenderer create(Context context, boolean translucent, String name) { argument
295 renderer = new ThreadedRenderer(context, translucent, name);
378 ThreadedRenderer(Context context, boolean translucent, String name) { argument
391 mIsOpaque = !translucent;
392 mNativeProxy = nCreateProxy(translucent, rootNodePtr);
1001 mNativeProxy = nCreateProxy(true /* translucent */, rootNodePtr);
1188 private static native long nCreateProxy(boolean translucent, long rootRenderNode); argument
H A DViewRootImpl.java1027 final boolean translucent = attrs.format != PixelFormat.OPAQUE || hasSurfaceInsets;
1032 mAttachInfo.mThreadedRenderer = ThreadedRenderer.create(mContext, translucent,
/frameworks/base/core/jni/
H A Dandroid_view_ThreadedRenderer.cpp663 jboolean translucent, jlong rootRenderNodePtr) {
666 return (jlong) new RenderProxy(translucent, rootRenderNode, &factory);
662 android_view_ThreadedRenderer_createProxy(JNIEnv* env, jobject clazz, jboolean translucent, jlong rootRenderNodePtr) argument
/frameworks/base/core/proto/android/server/
H A Dactivitymanagerservice.proto120 optional bool translucent = 7;
/frameworks/native/services/surfaceflinger/
H A DSurfaceFlinger.cpp2691 * Areas covered by a translucent surface are considered visible.
2697 * visible regions above it (which includes the translucent areas).
2714 const bool translucent = !layer->isOpaque(s);
2720 if (translucent) {
2733 if (layer->getAlpha() == 1.0f && !translucent &&
/frameworks/base/services/core/java/com/android/server/wm/
H A DWindowState.java1606 final boolean translucent = mAttrs.alpha == 0.0f;
1607 if (translucent) {

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