Searched refs:value_base (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp1434 GLint *value_base = (GLint *) 0; local
1451 value_base = (GLint *)
1453 value = value_base + offset;
1463 if (value_base) {
1464 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
1518 GLint *value_base = (GLint *) 0; local
1535 value_base = (GLint *)
1537 value = value_base + offset;
1547 if (value_base) {
1548 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
1602 GLint *value_base = (GLint *) 0; local
1686 GLint *value_base = (GLint *) 0; local
1770 GLuint *value_base = (GLuint *) 0; local
1854 GLuint *value_base = (GLuint *) 0; local
1938 GLuint *value_base = (GLuint *) 0; local
2022 GLuint *value_base = (GLuint *) 0; local
2106 GLfloat *value_base = (GLfloat *) 0; local
2190 GLfloat *value_base = (GLfloat *) 0; local
2274 GLfloat *value_base = (GLfloat *) 0; local
2358 GLfloat *value_base = (GLfloat *) 0; local
2442 GLfloat *value_base = (GLfloat *) 0; local
2528 GLfloat *value_base = (GLfloat *) 0; local
2614 GLfloat *value_base = (GLfloat *) 0; local
2700 GLfloat *value_base = (GLfloat *) 0; local
2786 GLfloat *value_base = (GLfloat *) 0; local
2872 GLfloat *value_base = (GLfloat *) 0; local
2958 GLfloat *value_base = (GLfloat *) 0; local
3044 GLfloat *value_base = (GLfloat *) 0; local
3130 GLfloat *value_base = (GLfloat *) 0; local
[all...]
H A Dandroid_opengl_EGL14.cpp471 EGLint *value_base = (EGLint *) 0; local
494 value_base = (EGLint *)
496 value = value_base + offset;
506 if (value_base) {
507 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
762 EGLint *value_base = (EGLint *) 0; local
785 value_base = (EGLint *)
787 value = value_base + offset;
797 if (value_base) {
798 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
1114 EGLint *value_base = (EGLint *) 0; local
[all...]
H A Dandroid_opengl_GLES30.cpp1249 GLfloat *value_base = (GLfloat *) 0; local
1266 value_base = (GLfloat *)
1268 value = value_base + offset;
1278 if (value_base) {
1279 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
1333 GLfloat *value_base = (GLfloat *) 0; local
1350 value_base = (GLfloat *)
1352 value = value_base + offset;
1362 if (value_base) {
1363 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
1417 GLfloat *value_base = (GLfloat *) 0; local
1501 GLfloat *value_base = (GLfloat *) 0; local
1585 GLfloat *value_base = (GLfloat *) 0; local
1669 GLfloat *value_base = (GLfloat *) 0; local
3072 GLuint *value_base = (GLuint *) 0; local
3154 GLuint *value_base = (GLuint *) 0; local
3236 GLuint *value_base = (GLuint *) 0; local
3318 GLuint *value_base = (GLuint *) 0; local
3400 GLint *value_base = (GLint *) 0; local
3482 GLuint *value_base = (GLuint *) 0; local
3564 GLfloat *value_base = (GLfloat *) 0; local
[all...]
H A Dandroid_opengl_GLES20.cpp5709 GLfloat *value_base = (GLfloat *) 0; local
5732 value_base = (GLfloat *)
5734 value = value_base + offset;
5744 if (value_base) {
5745 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
5805 GLfloat *value_base = (GLfloat *) 0; local
5828 value_base = (GLfloat *)
5830 value = value_base + offset;
5840 if (value_base) {
5841 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
5901 GLfloat *value_base = (GLfloat *) 0; local
[all...]

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