/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 114 if (vertexShader == 0) { 125 GLES20.glAttachShader(program, vertexShader);
|
/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 70 if (!vertexShader) { 81 glAttachShader(program, vertexShader);
|
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 70 if (!vertexShader) { 81 glAttachShader(program, vertexShader);
|
/frameworks/av/cmds/screenrecord/ |
H A D | Program.h | 76 status_t createProgram(GLuint* outPgm, const char* vertexShader,
|
H A D | Program.cpp | 112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader, argument 117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs);
|
/frameworks/native/cmds/flatland/ |
H A D | GLHelper.h | 33 const char* vertexShader[MAX_SHADER_LINES]; member in struct:android::ShaderDesc
|
H A D | Main.cpp | 209 .vertexShader={ 243 .vertexShader={
|
/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 297 GLuint vertexShader, fragmentShader; local 301 &vertexShader)); 312 glAttachShader(program, vertexShader); 335 glDeleteShader(vertexShader);
|
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { argument 65 allocate(mGLEnvironment, vertexShader, fragmentShader); 252 String vertexShader, 251 allocate(GLEnvironment glEnv, String vertexShader, String fragmentShader) argument
|
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 188 if (vertexShader == 0) { 199 GLES20.glAttachShader(program, vertexShader); 200 checkGlError("glAttachShader vertexShader");
|
/frameworks/support/heifwriter/src/main/java/androidx/heifwriter/ |
H A D | Texture2dProgram.java | 263 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 264 if (vertexShader == 0) { 277 GLES20.glAttachShader(program, vertexShader);
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 283 if (vertexShader == 0) { 294 GLES20.glAttachShader(program, vertexShader);
|
H A D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 282 if (vertexShader == 0) return 0; 288 glAttachShader(program, vertexShader); 302 glDeleteShader(vertexShader);
|
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 67 if (!vertexShader) { 78 glAttachShader(program, vertexShader);
|
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 254 if (vertexShader == 0) { 264 GLES20.glAttachShader(program, vertexShader);
|
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 235 if (vertexShader == 0) return 0; 241 glAttachShader(program, vertexShader); 255 glDeleteShader(vertexShader);
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 229 public ImageShader(String vertexShader, String fragmentShader) { argument 230 mProgram = createProgram(vertexShader, fragmentShader); 238 public static ImageShader createIdentity(String vertexShader) { argument 239 return new ImageShader(vertexShader, mIdentityShader); 705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 706 if (vertexShader == 0) { 718 GLES20.glAttachShader(program, vertexShader); 733 GLES20.glDeleteShader(vertexShader);
|
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
|
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 112 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 113 if (!vertexShader) { 124 glAttachShader(program, vertexShader);
|
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 401 if (vertexShader == 0) { 411 GLES20.glAttachShader(program, vertexShader);
|
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
|
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 120 if (!vertexShader) { 131 glAttachShader(program, vertexShader);
|
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 621 if (vertexShader == 0) { 631 GLES20.glAttachShader(program, vertexShader);
|
/frameworks/base/libs/hwui/ |
H A D | ProgramCache.cpp | 504 String8 vertexShader = generateVertexShader(description); local 507 return new Program(description, vertexShader.string(), fragmentShader.string());
|
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
H A D | Swarm.java | 139 int vertexShader = BasicGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 143 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
|