Searched refs:windowTransform (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
H A DOpenGLPipeline.cpp229 Matrix4 windowTransform; local
230 damageAccumulator.computeCurrentTransform(&windowTransform);
231 node->getLayer()->setWindowTransform(windowTransform);
/frameworks/base/libs/hwui/pipeline/skia/
H A DSkiaPipeline.cpp186 Matrix4 windowTransform; local
187 damageAccumulator.computeCurrentTransform(&windowTransform);
188 node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
/frameworks/base/libs/hwui/tests/unit/
H A DRenderNodeDrawableTests.cpp532 Matrix4 windowTransform; local
533 windowTransform.loadTranslate(100, 100, 0);
534 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform);
H A DFrameBuilderTests.cpp1774 // create RenderNode's layer here in same way prepareTree would, setting windowTransform
1776 Matrix4 windowTransform; local
1777 windowTransform.loadTranslate(100, 100, 0); // total transform of layer's origin
1778 layer.setWindowTransform(windowTransform);
1980 // create RenderNode's layer here in same way prepareTree would, setting windowTransform
1982 Matrix4 windowTransform; local
1983 windowTransform.loadTranslate(50, 60, 0); // total transform of layer's origin
1984 layer.setWindowTransform(windowTransform);

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