Searched refs:passthrough (Results 1 - 21 of 21) sorted by relevance

/hardware/interfaces/graphics/allocator/2.0/default/
H A Dpassthrough.cpp17 #include <allocator-passthrough/2.0/GrallocLoader.h>
21 using android::hardware::graphics::allocator::V2_0::passthrough::GrallocLoader;
/hardware/interfaces/graphics/composer/2.1/default/
H A Dpassthrough.cpp18 #include <composer-passthrough/2.1/HwcLoader.h>
21 using android::hardware::graphics::composer::V2_1::passthrough::HwcLoader;
/hardware/interfaces/graphics/mapper/2.0/default/
H A Dpassthrough.cpp17 #include <mapper-passthrough/2.0/GrallocLoader.h>
20 using android::hardware::graphics::mapper::V2_0::passthrough::GrallocLoader;
/hardware/interfaces/graphics/mapper/2.1/default/
H A Dpassthrough.cpp17 #include <mapper-passthrough/2.1/GrallocLoader.h>
20 using android::hardware::graphics::mapper::V2_1::passthrough::GrallocLoader;
/hardware/interfaces/graphics/mapper/2.1/utils/passthrough/include/mapper-passthrough/2.1/
H A DGrallocLoader.h24 #include <mapper-passthrough/2.0/GrallocLoader.h>
25 #include <mapper-passthrough/2.1/Gralloc0Hal.h>
26 #include <mapper-passthrough/2.1/Gralloc1Hal.h>
33 namespace passthrough { namespace in namespace:android::hardware::graphics::mapper::V2_1
35 class GrallocLoader : public V2_0::passthrough::GrallocLoader {
69 auto mapper = std::make_unique<V2_0::passthrough::GrallocMapper<hal::Mapper>>();
74 } // namespace passthrough
H A DGralloc0Hal.h19 #include <mapper-passthrough/2.0/Gralloc0Hal.h>
26 namespace passthrough { namespace in namespace:android::hardware::graphics::mapper::V2_1
35 class Gralloc0HalImpl : public V2_0::passthrough::detail::Gralloc0HalImpl<Hal> {
63 using BaseType2_0 = V2_0::passthrough::detail::Gralloc0HalImpl<Hal>;
71 } // namespace passthrough
H A DGralloc1Hal.h20 #include <mapper-passthrough/2.0/Gralloc1Hal.h>
27 namespace passthrough { namespace in namespace:android::hardware::graphics::mapper::V2_1
37 class Gralloc1HalImpl : public V2_0::passthrough::detail::Gralloc1HalImpl<Hal> {
167 using BaseType2_0 = V2_0::passthrough::detail::Gralloc1HalImpl<Hal>;
178 } // namespace passthrough
/hardware/interfaces/graphics/composer/2.2/utils/passthrough/include/composer-passthrough/2.2/
H A DHwcLoader.h25 #include <composer-passthrough/2.1/HwcLoader.h>
26 #include <composer-passthrough/2.2/HwcHal.h>
33 namespace passthrough { namespace in namespace:android::hardware::graphics::composer::V2_2
35 class HwcLoader : public V2_1::passthrough::HwcLoader {
74 } // namespace passthrough
H A DHwcHal.h26 #include <composer-passthrough/2.1/HwcHal.h>
33 namespace passthrough { namespace in namespace:android::hardware::graphics::composer::V2_2
47 class HwcHalImpl : public V2_1::passthrough::detail::HwcHalImpl<Hal> {
283 using BaseType2_1 = V2_1::passthrough::detail::HwcHalImpl<Hal>;
296 } // namespace passthrough
/hardware/interfaces/graphics/composer/2.2/default/
H A Dservice.cpp21 #include <composer-passthrough/2.2/HwcLoader.h>
25 using android::hardware::graphics::composer::V2_2::passthrough::HwcLoader;
H A DAndroid.mk10 LOCAL_HEADER_LIBRARIES := android.hardware.graphics.composer@2.2-passthrough
/hardware/interfaces/graphics/allocator/2.0/utils/passthrough/include/allocator-passthrough/2.0/
H A DGrallocLoader.h26 #include <allocator-passthrough/2.0/Gralloc0Hal.h>
27 #include <allocator-passthrough/2.0/Gralloc1Hal.h>
37 namespace passthrough { namespace in namespace:android::hardware::graphics::allocator::V2_0
95 } // namespace passthrough
H A DGralloc0Hal.h28 #include <mapper-passthrough/2.0/GrallocBufferDescriptor.h>
35 namespace passthrough { namespace in namespace:android::hardware::graphics::allocator::V2_0
41 using mapper::V2_0::passthrough::grallocDecodeBufferDescriptor;
156 } // namespace passthrough
H A DGralloc1Hal.h28 #include <mapper-passthrough/2.0/GrallocBufferDescriptor.h>
35 namespace passthrough { namespace in namespace:android::hardware::graphics::allocator::V2_0
42 using mapper::V2_0::passthrough::grallocDecodeBufferDescriptor;
359 } // namespace passthrough
/hardware/interfaces/graphics/mapper/2.0/utils/passthrough/include/mapper-passthrough/2.0/
H A DGrallocLoader.h31 #include <mapper-passthrough/2.0/Gralloc0Hal.h>
32 #include <mapper-passthrough/2.0/Gralloc1Hal.h>
39 namespace passthrough { namespace in namespace:android::hardware::graphics::mapper::V2_0
156 } // namespace passthrough
H A DGrallocBufferDescriptor.h26 namespace passthrough { namespace in namespace:android::hardware::graphics::mapper::V2_0
70 } // namespace passthrough
H A DGralloc0Hal.h27 #include <mapper-passthrough/2.0/GrallocBufferDescriptor.h>
35 namespace passthrough { namespace in namespace:android::hardware::graphics::mapper::V2_0
209 } // namespace passthrough
H A DGralloc1Hal.h29 #include <mapper-passthrough/2.0/GrallocBufferDescriptor.h>
36 namespace passthrough { namespace in namespace:android::hardware::graphics::mapper::V2_0
333 } // namespace passthrough
/hardware/interfaces/graphics/composer/2.1/utils/passthrough/include/composer-passthrough/2.1/
H A DHwcLoader.h26 #include <composer-passthrough/2.1/HwcHal.h>
41 namespace passthrough { namespace in namespace:android::hardware::graphics::composer::V2_1
147 } // namespace passthrough
H A DHwcHal.h43 namespace passthrough { namespace in namespace:android::hardware::graphics::composer::V2_1
665 } // namespace passthrough
/hardware/interfaces/camera/device/
H A DREADME.md26 May be used in HIDL passthrough mode for devices upgrading to the Android O
59 May be used in passthrough mode for devices upgrading to the Android O release;

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