Searched refs:SDL_INIT_JOYSTICK (Results 1 - 11 of 11) sorted by relevance

/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
H A DSDL.h113 #define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ macro
115 #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
120 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
H A DSDL.h113 #define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ macro
115 #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
120 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
/prebuilts/misc/windows/sdl2/include/
H A DSDL.h113 #define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ macro
115 #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
120 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
H A DSDL.h113 #define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ macro
115 #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
120 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
/prebuilts/misc/windows/sdl2/test/
H A Dtestautomation_main.c25 int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
53 int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
74 const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
109 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
120 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
122 SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
H A Dtestrumble.c76 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK |
H A Dtesthotplug.c33 Uint32 init_subsystems = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
H A Dtestgamecontroller.c264 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) {
339 SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
H A Dtestjoystick.c218 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
291 SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
H A Dcontrollermap.c348 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
424 SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
H A Dtesthaptic.c87 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK |

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