Searched refs:current_shader (Results 1 - 1 of 1) sorted by relevance

/prebuilts/misc/windows/sdl2/test/
H A Dtestshader.c22 static int current_shader = 0; variable
393 glUseProgramObjectARB(shaders[current_shader].program);
475 current_shader = (current_shader + 1) % NUM_SHADERS;

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