Searched refs:pshader (Results 1 - 8 of 8) sorted by relevance
/prebuilts/ndk/current/sources/third_party/vulkan/src/tests/ |
H A D | vktestframeworkandroid.cpp | 79 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) { argument 84 compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader");
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H A D | vktestframeworkandroid.h | 46 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spv);
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H A D | vktestframework.h | 71 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spv);
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H A D | vktestframework.cpp | 703 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) { argument 720 shaderStrings[0] = pshader;
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/prebuilts/ndk/r16/sources/third_party/vulkan/src/tests/ |
H A D | vktestframeworkandroid.cpp | 79 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) { argument 84 compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader");
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H A D | vktestframeworkandroid.h | 46 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spv);
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H A D | vktestframework.h | 71 bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spv);
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H A D | vktestframework.cpp | 703 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv) { argument 720 shaderStrings[0] = pshader;
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