H A D | vecmath.h | 493 float x_, y_, z_, w_; member in class:ndk_helper::Vec4 502 x_ = y_ = z_ = w_ = 0.f; 510 w_ = fW; 518 w_ = vec.w_; 526 w_ = fW; 534 w_ = *pVec; 544 ret.w_ = z_ * rhs.w_; 554 ret.w_ 964 float x_, y_, z_, w_; member in class:ndk_helper::Quaternion [all...] |