Searched refs:efState (Results 1 - 3 of 3) sorted by relevance

/hardware/interfaces/audio/effect/all-versions/default/include/effect/all-versions/default/
H A DEffect.impl.h75 uint32_t efState = 0; local
76 mEfGroup->wait(static_cast<uint32_t>(MessageQueueFlagBits::REQUEST_PROCESS_ALL), &efState); local
77 if (!(efState & static_cast<uint32_t>(MessageQueueFlagBits::REQUEST_PROCESS_ALL)) ||
78 (efState & static_cast<uint32_t>(MessageQueueFlagBits::REQUEST_QUIT))) {
82 if (efState & static_cast<uint32_t>(MessageQueueFlagBits::REQUEST_PROCESS_REVERSE) &&
96 if (efState & static_cast<uint32_t>(MessageQueueFlagBits::REQUEST_PROCESS)) {
/hardware/interfaces/audio/core/all-versions/default/include/core/all-versions/default/
H A DStreamIn.impl.h108 uint32_t efState = 0; local
109 mEfGroup->wait(static_cast<uint32_t>(MessageQueueFlagBits::NOT_FULL), &efState); local
110 if (!(efState & static_cast<uint32_t>(MessageQueueFlagBits::NOT_FULL))) {
H A DStreamOut.impl.h105 uint32_t efState = 0; local
106 mEfGroup->wait(static_cast<uint32_t>(MessageQueueFlagBits::NOT_EMPTY), &efState); local
107 if (!(efState & static_cast<uint32_t>(MessageQueueFlagBits::NOT_EMPTY))) {

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