Searched refs:suspended_thread (Results 1 - 2 of 2) sorted by relevance

/art/runtime/
H A Dthread_list.cc909 Thread* suspended_thread = nullptr; local
923 if (suspended_thread != nullptr) {
928 bool updated = suspended_thread->ModifySuspendCount(soa.Self(),
941 CHECK(suspended_thread == nullptr);
956 CHECK(suspended_thread == nullptr);
957 suspended_thread = thread;
958 bool updated = suspended_thread->ModifySuspendCount(self, +1, nullptr, reason);
989 if (suspended_thread != nullptr) {
990 CHECK_EQ(suspended_thread, thread);
991 bool updated = suspended_thread
1028 Thread* suspended_thread = nullptr; local
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H A Ddebugger.cc3771 Thread* suspended_thread; local
3777 suspended_thread = thread_list->SuspendThreadByPeer(thread_peer,
3782 if (suspended_thread == nullptr) {
3786 CHECK_EQ(suspended_thread, thread_);

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