Searched defs:addUniformArray (Results 1 - 2 of 2) sorted by relevance
/external/skia/src/gpu/glsl/ |
H A D | GrGLSLUniformHandler.h | 32 then it will refer to the final uniform name after return. Use the addUniformArray variant 40 return this->addUniformArray(visibility, type, precision, name, 0, outName); 50 UniformHandle addUniformArray(uint32_t visibility, function in class:GrGLSLUniformHandler 62 UniformHandle addUniformArray(uint32_t visibility, function in class:GrGLSLUniformHandler
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/external/skqp/src/gpu/glsl/ |
H A D | GrGLSLUniformHandler.h | 32 then it will refer to the final uniform name after return. Use the addUniformArray variant 40 return this->addUniformArray(visibility, type, precision, name, 0, outName); 50 UniformHandle addUniformArray(uint32_t visibility, function in class:GrGLSLUniformHandler 62 UniformHandle addUniformArray(uint32_t visibility, function in class:GrGLSLUniformHandler
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