Searched defs:addUniformArray (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/glsl/
H A DGrGLSLUniformHandler.h32 then it will refer to the final uniform name after return. Use the addUniformArray variant
40 return this->addUniformArray(visibility, type, precision, name, 0, outName);
50 UniformHandle addUniformArray(uint32_t visibility, function in class:GrGLSLUniformHandler
62 UniformHandle addUniformArray(uint32_t visibility, function in class:GrGLSLUniformHandler
/external/skqp/src/gpu/glsl/
H A DGrGLSLUniformHandler.h32 then it will refer to the final uniform name after return. Use the addUniformArray variant
40 return this->addUniformArray(visibility, type, precision, name, 0, outName);
50 UniformHandle addUniformArray(uint32_t visibility, function in class:GrGLSLUniformHandler
62 UniformHandle addUniformArray(uint32_t visibility, function in class:GrGLSLUniformHandler

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