Searched defs:attribNum (Results 1 - 3 of 3) sorted by relevance
/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 727 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) argument 729 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; 732 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) argument 734 return mState.vertexAttribute[attribNum]; 737 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, argument 740 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; 741 mState.vertexAttribute[attribNum].mSize = size; 742 mState.vertexAttribute[attribNum].mType = type; 743 mState.vertexAttribute[attribNum].mNormalized = normalized; 744 mState.vertexAttribute[attribNum] [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.cpp | 881 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) argument 883 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; 886 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) argument 888 return mState.vertexAttribute[attribNum]; 891 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, argument 894 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; 895 mState.vertexAttribute[attribNum].mSize = size; 896 mState.vertexAttribute[attribNum].mType = type; 897 mState.vertexAttribute[attribNum].mNormalized = normalized; 898 mState.vertexAttribute[attribNum] [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 819 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) argument 821 getCurrentVertexArray()->enableAttribute(attribNum, enabled); 824 void Context::setVertexAttribDivisor(unsigned int attribNum, GLuint divisor) argument 826 getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor); 829 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const 831 return getCurrentVertexArray()->getVertexAttribute(attribNum); 834 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, argument 837 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer); 840 const void *Context::getVertexAttribPointer(unsigned int attribNum) const 842 return getCurrentVertexArray()->getVertexAttribute(attribNum) [all...] |
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